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A authoritative study in the journal Energy Efficiency, and referenced in ‘Display Daily’, states that the Gaming community collectively consume about 75 billion kilowatt-hours of electricity in 2012, the latest year where data can be analysed.
Authors Evan Mills (from the Lawrence Berkeley National Laboratory) and Nathanial Mills (from GreeningTheBeast.com) say that around 1 billion people globally engage in digital game-play, which is also the most power-hungry and energy intrusive use of desktop computers. They also found
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