Advanced Television

Visbit VR streaming service in open beta

April 18, 2017

Following a successful closed beta period that began in December 2016, virtual reality (VR) and 360-degree video streaming company Visbit is releasing their service into open beta, marking the industry’s first official availability of an end-to-end platform offering streaming of 4K and above resolution VR 360-degree videos over regular Wi-Fi and LTE for mobile VR devices.

The company’s all-in-one service, which includes a publisher portal, VR cloud and VR player SDK, leverages its patented Visbit View-Optimized Streaming (VVOS) technology so content creators and publishers can simplify the management and delivery of Ultra HD content to viewers at reduced bandwidth.

“Offloading the handling of video streaming and downloading, and the ability to stream high quality content on cellular connections is very helpful,” said Justin Lutz, lead innovation technologist at Primacy, a full service digital agency. “Visbit’s SDK is straightforward and simple to use, making it that much easier for us to deliver a quality video experience.”

Visbit  provides a complete end-to-end solution that cuts development time and cost, allowing content creators and producers to focus on creating immersive experiences. Visbit also announced that it is now able to support live streaming of 360-degree VR videos. Via its pilot partner program, live content publishers and operators can pair Visbit’s service with a live streaming 360 camera to live stream 4K resolution 360-degree content and allow users to watch live VR events over regular home Wi-Fi and LTE networks.

“Thanks to the feedback from our closed beta users and initial testing, we’ve made a number of tweaks and additions to make our all-in-one streaming service more robust and available for broader adoption,” said CY Zhou, Visbit co-founder and CEO. “We continue to push the limits of what is possible – evident in our recent industry-first 12K streaming breakthrough and support for live streaming – and are looking forward to integrating these features, and more, into our service in the near future.”

Categories: Articles, VR