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MTG acquires Kongregate games

MTG is acquiring 100 per cent of US games publisher and developer Kongregate from current owner GameStop Corp. for an Enterprise Value of $55 million (€49.3m). The transaction is subject…

The Walking Dead getting VR treatment

The Walking Dead getting VR treatment

Skybound Entertainment, the entertainment company founded by The Walking Dead creator Robert Kirkman and David Alpert, is partnering with Skydance Interactive, to create VR games based on The Walking Dead…

Mobile gaming sales drives global market past $100bn

The global video games software market will exceed $100 billion this year, driven by phenomenal growth of both mobile and PC and new console launches from all three of the…

Limelight: Consumer preferences shift to digital content

Consumers worldwide increasingly depend on smartphones to access digital content and tend to go online to purchase video games, movies and books, according to the latest State of Digital Downloads…

Smart Toy sales to grow threefold by 2022

Smart Toy sales to grow threefold by 2022

A report from Juniper Research has forecast that Smart Toy sales will reach $15.5 billion (€13.82bn) in hardware and app content revenues by 2022, up from an estimated $4.9 billion…

Microsoft unveils 4K Xbox One X

Microsoft unveils 4K Xbox One X

Microsoft has unveiled the latest update to in its Xbox One line-up – a more powerful version of the Xbox One branded the Xbox One X. The tech giant touted…

Report: Australia’s M&E industry must make ‘frenemies’ to grow

The time has come for Australian media and entertainment companies to make ‘frenemies’ by collaborating and partnering with rivals to achieve growth, with the strong headwinds facing traditional media players…

VR awareness at 92%

VR awareness at 92%

Research by SlotsMillion, the Virtual Reality Casino, has found 92 per cent of people are aware of Virtual Reality (VR) – with 23 per cent having tried the new technology.…

IHS: Esports video market booming

IHS: Esports video market booming

The market for esports video continues its rapid growth worldwide. Total hours viewed in the genre exceeded 6 billion globally in 2016, up 19 per cent from 2015, according to…

VR: Virtually a reality?

Virtual Reality will work in a way that 3D didn’t. That’s because VR and Augmented Reality have so many obvious and useful applications across a range of sectors from medicine…

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