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Research: Brits spend £300 a year on subscription services

With the average Brit spending 3 hours and 37 minutes online every day, and an average of 1 hour 21 minutes a day watching online services such as Netflix, research by comparethemarket reveals UK households spend nearly £300 (€360.56) every year on online subscriptions. One in 12 people spend more on subscriptions each month than […]

March 8, 2022

Netflix launching interactive daily quiz

Netflix has announced Trivia Quest – a daily, interactive trivia series, based on etermax’s Trivia Crack, the multi-platform trivia franchise. Starting April 1st, Netflix will launch one new episode every day throughout the month (30 total). Adapting Trivia Crack’s game play, each episode features 24 questions (12 standard and 12 hard) across categories including science, […]

March 4, 2022By Nik Roseveare

Netflix to acquire Next Games

Netflix has entered into a combination agreement to acquire Finnish mobile game developer Next Games. Under the terms of the agreement, Netflix will commence a tender offer to acquire all issued and outstanding shares. Pursuant to the offer, Next Games shareholders will receive €2.10 in cash per share of Next Games, for a total equity […]

March 2, 2022

NBCUniversal, Anzu in-game ad partnership

Media and technology company NBCUniversal is partnering with in-game advertising platforms Anzu.io in a move it says will further enrich its capabilities in growing entertainment areas such as gaming and esports. In addition, NBCUniversal announced it has made a small investment in the adtech start-up that, alongside its partnership with Anzu, will unlock an array […]

February 28, 2022

Analyst: Are the console wars over?

All eyes were on Sony and Microsoft who released their 9th generation consoles, the PlayStation 5 and Xbox Series X/S, in autumn 2020. A year and a half later, Dataxis has offered its assessment. The pandemic and subsequent lockdowns was an incredibly successful period for video game console manufacturers: sales of hardware and software (Animal […]

February 23, 2022

Antstream Arcade adds 700,000+ players in 2021

Following a round of external financing led by the Atari Group, alongside integration of their platform into Epic Games Store – Antstream Arcade welcomed over 700,000 new players in 2021, representing a 3200 per cent increase from 2020. The global cloud gaming platform has also released growth metrics surrounding player retention and Epic Games Store […]

February 23, 2022By Nik Roseveare

Research: Top 5 sectors for 5G investment

Research commissioned by technology solution provider World Wide Technology (WWT)  has uncovered the top 5 sectors for 5G investment. Cloud computing was identified as the top category for investment by 72 per cent of VCs and investors, closely followed by Smart mobility at 70 per cent. 56 per cent meanwhile selected media and entertainment, with […]

February 15, 2022

Research: Online dominates young Americans’ screen time

The annual Video Redefined study from Hub Entertainment Research, which examines how American consumers divvy up their entertainment time, highlights the impact that new sources of video-based entertainment are having on traditional TV and movie viewing. Key findings: 1) TV and movies account for less than half of all consumers’ screen-based leisure time—the lowest level […]

February 9, 2022

Forecast: Carrier billing spend at $74bn by 2024

A report from Juniper Research has predicted that end-user spend via carrier billing will increase to $73.8 billion (€64.6bn) in 2024, from $54.4 billion in 2021, with growth driven by 5G-based mobile gaming and video subscriptions. To leverage this growth, the report advises operators to forge new partnerships with content providers to build frameworks that […]

February 8, 2022

Research: Online scammers targeting Metaverse gamers

Jamie Woodruff, a leading authorities on cyber security, says that the Metaverse is among the new ways scammers could target the growing number of online gamers in the UK. The warning comes as research from connectivity provider TalkTalk shows that 71 per cent of gamers have been targeted, or know someone who has been targeted, […]

February 8, 2022