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Games

Survey: UK video games industry on track for growth

TIGA, the trade association representing the video games industry, has released a Business Opinion Survey (BOS) which shows that 68 per cent of respondents plan to grow their organisation’s workforce during 2022. Additionally, 70 per cent of respondents consider that the UK has a favourable business and economic environment for the games industry. TIGA’s research […]

January 17, 2022

Report: Consumer media usage growth slowed in 2021

Diverging from the sharp gain in momentum in advertising and marketing spending in 2021, consumer time spent with media registered a more modest uptick, similar to pre-pandemic trends through 2019 when signs of device penetration saturation began to emerge, according to research by PQ Media, a media economist. Global consumer media usage, including all digital […]

January 13, 2022

Report: Record time spent on mobile

Mobile continues to dominate as consumers spent a record 3.8 trillion hours on mobile in 2021, according to mobile data and analytics company App Annie’s State of Mobile 2022 report. “Mobile is the Greatest of All Time and the go-to device of the future,” asserts Theodore Krantz, Chief Executive Officer. “The big screen is slowly dying […]

January 13, 2022

Indie developers flock to Antstream Arcade

Global cloud gaming service Antstream Arcade has announced its support for the Indie Development community with an array of partnerships which aim to help Indie developers reach its retro gaming audience. The initiative will see new games developed for retro consoles and hardware join the cloud gaming library of more than 1,200 retro games. Games […]

January 11, 2022

E3, NATPE cancel in-person events

Video game convention E3 will not be held as an in-person event in LA in June 2022, for the third year in a row. The decision was due to health risks surrounding Covid-19 and the “safety of exhibitors and attendees”, said organisers the Entertainment Software Association (ESA) Last year the event was held digitally with […]

January 10, 2022

Data: Nintendo Switch top Xmas gaming gift

Gaming consoles emerged the winner in the battle of the Christmas presents, according to network usage data from UK connectivity provider TalkTalk, who analysed the data of over one million of its customers – showing what devices they connected to the network and when on Christmas Day 2021 vs 2020 – and it’s thrown up some […]

January 7, 2022

Sony “well-positioned as creative entertainment company”

Sony’s Chairman & CEO Kenichiro Yoshida opened the company’s Press Conference at CES in Las Vegas on January 4th by stressing Sony’s continuing thrust to get ever-closer to people and “fill the world with emotion, through the power of creativity and technology”. He touched on Sony’s work with artists such as Adele on her latest […]

January 5, 2022By Chris Forrester

The Samsung Gaming Hub launching in 2022

Samsung Electronics has unveiled details for the Samsung Gaming Hub at the Consumer Electronics Show (CES). Powered by Tizen, the Samsung Gaming Hub is a new game streaming discovery platform that bridges hardware and software to provide a seamless player experience. Samsung also announced partnerships with leading game streaming services – NVIDIA GeForce NOW, Stadia […]

January 4, 2022

Report: UK record 2021 broadband use

Millions of people working from home, an increase in online sports broadcasts and getting into the festive spirit have driven a 20 per cent increase in broadband traffic in the UK during 2021, according to digital infrastructure provider Openreach, which has shared its annual broadband report, based on the broadband consumption of more than 17 […]

December 31, 2021By Colin Mann

Report: Consumers average 90min of smartphone gaming daily

Consumers average more than 90 minutes of smartphone gaming and approximately 7 separate gaming sessions per day, according to Global Wireless Solutions’ (GWS) State of Mobile Gaming in 2021. But heavy gaming app usage across all ages and genders isn’t translating to a significant financial investment, as more than half (55 per cent) of mobile […]

December 17, 2021