Advanced Television

Games

‘Game On’ for African gaming sector

While Afrobeats and Nollywood have garnered international attention, Africa’s burgeoning gaming industry is frequently overlooked. The sector has had to overcome key barriers – such as affordability and low penetration of smartphones – but is now poised for unprecedented growth. The industry isn’t just taking internationally-produced games and republishing them in Africa, but is nurturing […]

May 27, 2021by Angharad Rhiannon

Report: Zain best telco for Saudi Arabia gaming

The Communications and Information Technology Commission (CITC) has published its Game Mode report for the first quarter of 2021, ranking Saudi Arabia’s telecom service providers based on their video game performance. This quarter’s Game Mode report reveals that Zain, a local telecom operator, has the best video game quarterly performance. Zain outperformed Mobily, Saudi Telecom […]

May 26, 2021

Study recommends limiting teens’ online presence

Middle-school aged children who use the Internet, social media or video games recreationally for more than an hour each day during the school week have significantly lower grades and test scores, according to a study carried out by the Center for Gambling Studies at Rutgers University-New Brunswick published in the Computers in Human Behavior journal. […]

May 25, 2021

Forecast: Gaming to generate highest digital revenue by 2026

A study from Juniper Research has found that the total market value of digital content will reach $432 billion (€353.4bn) by 2026; rising from $211 billion in 2021. This represents a growth of 105 per cent over the next 5 years. This value takes into account pay-per-download revenue, in app content spend, subscription revenue and […]

May 24, 2021

Report: Rising demand for gaming accessories

The gaming headset and accessories market saw exceptionally strong growth during the 2020 pandemic; interest in gaming reached fever pitch, with consumers locked down in need of entertainment and socialisation. Futuresource Consulting predicts that 2021 will generate over $4.6 billion from gaming headsets, speakers, mice and keyboards globally. “The gaming fever pitch that built up […]

May 21, 2021

Antstream Arcade, Samsung partner for Boost proposition

Retro game streaming service Antstream Arcade has announced a partnership with Samsung UK, which sees Antstream included in the Samsung Boost value added service proposition – available to customers of the recently launched Samsung Galaxy S21 5G Series.  As part of this exclusive collaboration, users will be able to access Antstream Arcade’s premium ad-free service […]

May 20, 2021

Research: Pandemic sees digital consumption rise 30%

The consumer shift to digital media has accelerated in the past 12 months, with online channels now set to take a greater share of retail, and TikTok’s expansion into social commerce being an even greater challenge to established platforms such as Facebook. These findings from WARC, the international marketing intelligence service, are included in the […]

April 30, 2021

Report: Pandemic makes headphones integral to daily lives

The global headphones market celebrated a good year in 2020, growing in both volumes and retail value, to reach 480 million units and generate $44 billion (€36.8bn) reports Futuresource Consulting. As consumers have spent more time at home throughout the pandemic, headphones really have become an integral device in daily lives. Households have spent more […]

April 14, 2021

E3 returns virtually

E3 will return this year as a virtual event. The event is normally held in Los Angeles each June and is acknowledged as the biggest spectacle of the year for the video games sector attracting a mix of developers, press and the general public. Last year’s event was completely cancelled as a result of the […]

April 8, 2021By Chris Forrester

Research: Online video & gaming markets hit $330bn

The global pandemic and the shift to remote work/schooling engendered a captive audience that accelerated trends within the media and entertainment industry. Streaming video subscriptions climbed as households stacked subscriptions, driving subscription revenues to over $69 billion (€58bn) in 2020. Gaming in 2020 saw YoY growth of over 22 per cent with ISPs and CDNs […]

April 7, 2021