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PwC: Significant shifts in Africa’s E&M industry

Significant shifts are underway in how Africa’s Entertainment and media (E&M) companies compete and generate value, as the quality of the experience they deliver to consumers becomes their primary basis…

Opera supports VR 360

Opera supports VR 360

The Opera browser now supports 360-degree videos in virtual reality headsets. This new developer update comes with a built-in VR 360 player for leading headsets such as HTC Vive, Oculus…

Tata Communications, F1 team for 360° video trial

Tata Communications, F1 team for 360° video trial

Tata Communications and Formula 1 have conducted a test of live 360° video at the 2017 Formula 1 Singapore Grand Prix to show how the F1 racing experience could be…

VR Forum presents first guidelines at IBC

VR  Forum presents first guidelines at IBC

The Virtual Reality Industry Forum (VRIF) – formed to further the widespread availability of high quality audiovisual VR experiences for the benefit of consumers – has announced it will be…

Sky, Ericsson, Tiledmedia to showcase VR live sports at IBC

Sky, Ericsson, Tiledmedia to showcase VR live sports at IBC

Three members of the Virtual Reality Industry Forum (VRIF) – Sky, Ericsson and Tiledmedia – will showcase a real application of Virtual Reality synced with live sports at this year’s…

Oculus Rift gains market share

Facebook’s Oculus Rift VR headset is gaining market share on digital gaming platform Steam, according to data from Valve, with the Vive’s main rival increasing its hold on the PC…

Analyst: Strong VR interest from US businesses

Analyst: Strong VR interest from US businesses

Virtual Reality (VR) is often viewed through the lens of consumer-driven gaming, but in a recent B2B technology survey of 455 US-based companies across nine vertical markets, ABI Research finds…

DT screening Thirty Seconds to Mars concert in 360°

Deutsche Telekom is to present Thirty Seconds to Mars – the band comprised of Oscar winning actor and musician Jared Leto, Shannon Leto and Tomo Milicevic – live to a…

VR to generate $6bn revenue by 2022

According to technology market intelligence firm ABI Research, 360-degree video, interactive and immersive content formats will generate $6 billion (€5.1bn) revenue by 2022; tapping into the virtual reality ecosystem as…

Analyst: VR ‘Try before You Buy’ use case most compelling

As an interactive medium that offers unparalleled immersion, Virtual Reality (VR) allows users to experience, preview, and escape reality. Early adopters are predominantly gamers, driven to the medium by the…

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