Advanced Television

VR

20 VR/AR projects for new programme boosting sector

Digital Catapult and Arts Council England have announced the 20 CreativeXR teams to watch out for in 2018, as they receive support in developing innovative immersive prototypes and projects. CreativeXR is a new programme enabling the UK’s arts and cultural sector to lead the field in immersive content creation and digital innovation. These CreativeXR teams […]

January 31, 2018

Study: US SVoD users cap budgets

A report from Phenix, a provider of global, end-to-end real-time video solutions, found that 42 per cent of US adults would only be willing to spend a maximum of between $1-$20 per month on streaming subscriptions this year, which, at current prices, limits subscriptions to just one or two per person. The study, The Streaming Wars: […]

January 30, 2018

Eurosport offers live VR Winter Olympics

Pan-European sports broadcaster Eurosport is offering fans the first ever live Virtual Reality (VR) coverage of the Olympic Winter Games across Europe. The Winter Olympics Eurosport VR app will be the only destination in Europe for fans to fully immerse themselves in the Games using VR, with more than 50 hours of live coverage available […]

January 30, 2018

Digi-Capital: AR to approach $90bn revenue by 2022

AR (mobile AR, smartglasses) could approach three and a half billion installed base and $85 billion to $90 billion revenue within five years. At the same time, VR (mobile, standalone, console, PC) might deliver 50 to 60 million installed base and $10 billion to $15 billion. That’s a pretty big difference, and it all has […]

January 29, 2018

Irdeto acquires Denuvo

Digital platform security specialist Irdeto has acquired gaming security expert Denuvo to provide anti-piracy and anti-cheat solutions for games on desktop, mobile, console and VR devices. Denuvo provides technology and services for game publishers and platforms, independent software vendors, e-publishers and video publishers across the globe. Current Denuvo customers include Electronic Arts, UbiSoft, Warner Bros […]

January 23, 2018

Ooyala: 9 predictions for online video in 2018

Jim O’Neill, Principal Analyst at Ooyala, has offered his predictions for the online video industry in 2018. “If you haven’t already buckled your seatbelt for all the changes in the competitive 2018 digital media and entertainment landscape, do so now.  Expect to see more OTT services launching, merging and, alas, even folding … Here’s my […]

January 23, 2018

Intertrust, Jadooz bring VR to Indian cinemas

Intertrust, a provider of digital rights management and secure content delivery solutions, and Jadooz, a provider of Virtual Reality content, have announced a partnership to bring the first of its kind VR entertainment to cinemas in mid-size cities across India. Jadooz VR will use Intertrust Kiora, an all-in-one offline content delivery platform that will bring […]

January 18, 2018

Partnership for European AR players collaboration

Spending on Augmented Reality (AR) technologies will reach $60 billion (€49m) in 2020 according to Michael Porter and James E. Heppelmann in their Guide to AR in the Harvard Business Review. This represents a lucrative market, as Europe has many strengths in research, engineering, training, and creativity that will allow it to play an active […]

January 16, 2018

Games software/hardware $165bn+ in 2018

Video games software/hardware combined could be in the $165 billion (€135bn) to $170 billion range this year (if mobile outperforms again), and reach between $230 billion and $235 billion by 2022 if strong performance continues. That might make games software/hardware bigger in 5 years than 150 countries’ individual GDPs today (somewhere between Vietnam and Finland). […]

January 16, 2018

Ultracast uses Tata Communications’ global network

Tata Communications, a global provider of network, cloud and security services, has been chosen by Ultracast to power the international expansion of the company’s 360° video and VR platform. Ultracast creates live 360° video and VR content in motorsports series such as NASCAR, FIA World Endurance Championship, 24 Hours of Le Mans, as well as […]

January 16, 2018