Advanced Television

Consumer Behaviour

Study: UK consumers want faster broadband after lockdown

Research into the changing habits of 2,000 UK consumers by consulting and IT services specialist NTT DATA UK shows that the Covid-19 lockdown has put connectivity front of mind for the UK population, leading to a surge in demand for better telecommunications infrastructure post-lockdown. During lockdown, consumers have relied on connectivity for work, entertainment and […]

August 6, 2020

Research: Lockdown digital screen time myopia risk

A group of medical researchers have reviewed the impact of increased digital device usage arising from lockdown measures instituted during the Covid-19 pandemic on myopia, and make recommendations for mitigating potential detrimental effects on myopia control. Their findings, Digital Screen Time During COVID-19 Pandemic: Risk for a Further Myopia Boom?, published in the American Journal […]

August 6, 2020

Thailand: Anti-piracy website

Thailand’s Department of Intellectual Property (DIP), the Ministry of Digital Economy and Society (DES) and the National Broadcasting and Telecommunications Commission (NBTC) have unveiled a new website blocking provisions for piracy sites which violate section 20 (3) of the Computer Crimes Act (CCA). Under the new provisions, ISPs now have 15 days in which to […]

August 6, 2020By Colin Mann

Research: Brits want to keep home-working

Flexible, remote working means many office workers are unlikely to heed calls for a return to the office, with new research from multiplay telco O2 revealing that almost half (45 per cent) of Brits believe lockdown will change their company’s approach to flexible working long-term. Commuting tops the reasons why people like working flexibly – […]

August 6, 2020

Ofcom: Lockdown doubles SVoD screen time

A surge in screen time during lockdown saw UK adults spend 40 per cent of their waking day watching TV and online video services, broadcast regulator Ofcom has found in its annual study of the nation’s media habits. People spend

August 5, 2020

Report: Global Internet disruptions spiked in March

Internet and Cloud Intelligence company ThousandEyes has revealed the findings of its inaugural 2020 Internet Performance Report, a first-of-its-kind study of the availability and performance of Internet-related networks, including those of Internet Service Providers (ISPs), public cloud, content delivery network (CDN) and domain name system (DNS) providers. Measuring performance over time, the report examines the […]

August 5, 2020

Study: UK SVoD growth slows after Disney+ surge

Findings from data, insights and consulting company Kantar’s Q2 2020 Entertainment On Demand service suggest that after a surge of 6 million SVoD sign-ups during the three months to April, which covered the early Covid-19 lockdown period and launch of Disney+, new subscriptions have fallen back to a more normal level, hitting 826K in Q2 […]

July 30, 2020

Comscore: US home data use up 28% in June

During the Covid-19 pandemic, in-home device usage has surged in the US as millions of Americans complied with stay-at-home orders. Continued research from Comscore shows that, while the gap is beginning to shrink, average 2020 in-home data usage levels remain higher than 2019 levels. Year-over-year in-home data consumption across devices, although down slightly from a […]

July 30, 2020

Research: Connectivity problems under lockdown

Eight and a half million UK households suffered work, schooling or entertainment disruption, or were cut off from their families, thanks to Internet connection problems during the Covid-19 lockdown, a survey commissioned by customer experience specialist Quadient has revealed. This disruption comes as the lockdown has made connectivity more important than ever – more than […]

July 30, 2020

Research: Children turn to video games in lockdown

Children continue to turn their attention to video gaming, with its role taking an ever-more influential position in the daily habits and pursuits of 3 to 16-year-olds. While the lure of gaming was appealing before the Covid-19 pandemic, the latest wave of Kids Tech consumer research from Futuresource shows that two in every three children […]

July 30, 2020