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DEG: ‘Strong demand’ for 4K UHD TVs

Preliminary Q1 figures from US industry body DEG: The Digital Entertainment Group suggest that consumer spending on home entertainment was stable for the quarter compared to the year earlier period,…

Half of Westerners no interest in buying VR (yet)

Newzoo’s latest round of consumer research in 16 countries has investigated VR awareness and buying intentions. Across key countries in North America and Europe, an average of 11 per cent of…

4K STB market worth $3.65bn by 2024

The global 4K Set Top Box (STB) market size is expected to reach $3.65 billion (€3.2bn) by 2024, according to a report by Grand View Research. Increasing demand for 4K…

LPWA IoT will represent 55% of IoT connections by 2020

Low Powered Wide Area (LPWA) Internet of Things (IoT) connections will witness huge growth, from just 20 million in 2014 to 861 million by 2020, which will be equivalent to…

Digital over 50% of UK media consumption in 2016

The amount of time UK adults spend consuming digital content continues to rise with consumers spending an extra 25 minutes a day on digital devices in 2016 compared to last…

Gaming console adoption in significant decline

Gaming console adoption in significant decline

Parks Associates has published European research showing a steady decline in gaming console adoption in France, Spain, and the UK while remaining flat in Germany. Continued consumer adoption of mobile…

IDC: Over 9m VR headsets to ship this year

IDC: Over 9m VR headsets to ship this year

More than nine million virtual reality (VR) headsets will be shipped in 2016, according to research by analyst firm IDC. Some of the growth will be down to the first…

140m 4K TV sales by 2020

According to the most recent findings from Futuresource Consulting, shipments of 4K Ultra High Definition (4K UHD) sets grew by almost 160 per cent in 2015 to total 32 million…

Multiscreen reality for 60% of Italian viewers

Multiscreen reality for 60% of Italian viewers

Six out of ten viewers in Italy no longer watch programmes only on their TV set, with 45 per cent following programmes simultaneously on the laptop and 43 per cent…

VR uptake risks assessed

Virtual reality will have a wide and lasting impact on work, education and home lives – but not all of it will be positive, according to a survey of 2,000…

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