Gaming consoles prime for video services
December 3, 2008
According to a report from researcher TDG game consoles such as Microsoft's Xbox 360 and Sony's PS3 are evolving into multimedia gateways with legitimate non-gaming media arsenals. Armed with the growing video libraries of Xbox LIVE and the Playstation Network, these consoles can deliver on-demand video services with content similar to local cable or satellite TV operators. Though similar efforts have failed (largely because they relied on consumers to buy yet another set-top box), the model and the timing seem to favour the console-based approach.
"There is a bit of a value vacuumâ€š developing around today's PayTV offerings," noted Colin Dixon, TDG's practice manager for broadband media and report co-author. "Rising dissatisfaction with service value, the lack of flexibility implicit in tiered strategies, and a growing interest in watching online video on the TV have combined to create a unique opportunity for alternative video services an opportunity not at all lost on console vendors."
"Microsoft and Sony know that today's console gamers are perfectly suited for new TV offerings. The segment is dominated by males between the ages of 18 and 35 a prised advertising demographic with little sense of loyalty to their localâ€š cable or telephone company. They are also heavy viewers of online video and quite comfortable spending money for online digital media. Simply stated, console vendors are inimitably positioned for success in the OTT space because their gaming audience already owns the enabling device, and they are highly likely to already have an Internet-to-TV relationship with the vendor."