A authoritative study in the journal Energy Efficiency, and referenced in ‘Display Daily’, states that the Gaming community collectively consume about 75 billion kilowatt-hours of electricity in 2012, the latest year where data can be analysed.
Authors Evan Mills (from the Lawrence Berkeley National Laboratory) and Nathanial Mills (from GreeningTheBeast.com) say that around 1 billion people globally engage in digital game-play, which is also the most power-hungry and energy intrusive use of desktop computers. They also found
This content is restricted to site members. If you are an existing user, please login. New users may register below.