VR entertainment spend to hit $3.3bn
October 7, 2016
Aggressive promotional activity from smartphone vendors and the launch of premium smartphone VR solutions, including Google’s Daydream View, will help drive the installed base of VR headsets from 4 million in 2015 to 81 million in 2020, according to the Virtual Reality Market Opportunity Report 2016
This content is restricted to site members. If you are an existing user, please login. New users may register below.