As eSports becomes increasingly popular around the globe, there is a risk that cheating in online multiplayer games is a trend that could go on to have a huge negative impact on the Esports industry. To help keep the playing field fair, Denuvo, which was acquired by Irdeto earlier this year, has joined the Esports Integrity Coalition (ESIC) to combat all forms of corruption and cheating in the world of eSports.
Already active in preventing cheating in multiplayer online games, which can distort virtual in-game economies and can be used to manipulate or bypass in-game micro-transactions, Denuvo knows this applies to eSports as well. Juniper Research predicts that consumption of eSports and streamed games will drive $3.5 billion in revenue by 2021, and with increasing interest in this market and large prizes on offer in Esports events, cheating can have huge ramifications.
“eSports is a rapidly growing sector that generates a lot of excitement, and quite significant monetary prizes. You can easily see how cheating would have huge ramifications on both players and the industry,” Reinhard Blaukovitsch, Managing Director of Denuvo, Irdeto. “We must continue to combat cheating in both online multiplayer games and Esports, and our membership of ESIC is a symbol of our commitment to protecting legitimate players from the negative impact of cheating.”