Research: Online video & gaming markets hit $330bn
April 7, 2021
The global pandemic and the shift to remote work/schooling engendered a captive audience that accelerated trends within the media and entertainment industry. Streaming video subscriptions climbed as households stacked subscriptions, driving subscription revenues to over $69 billion (€58bn) in 2020.
Gaming in 2020 saw YoY growth of over 22 per cent with ISPs and CDNs reporting
This content is restricted to site members. If you are an existing user, please login. New users may register below.