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Games

Research: Pandemic sees digital consumption rise 30%

The consumer shift to digital media has accelerated in the past 12 months, with online channels now set to take a greater share of retail, and TikTok’s expansion into social commerce being an even greater challenge to established platforms such as Facebook. These findings from WARC, the international marketing intelligence service, are included in the […]

April 30, 2021

Report: Pandemic makes headphones integral to daily lives

The global headphones market celebrated a good year in 2020, growing in both volumes and retail value, to reach 480 million units and generate $44 billion (€36.8bn) reports Futuresource Consulting. As consumers have spent more time at home throughout the pandemic, headphones really have become an integral device in daily lives. Households have spent more […]

April 14, 2021

E3 returns virtually

E3 will return this year as a virtual event. The event is normally held in Los Angeles each June and is acknowledged as the biggest spectacle of the year for the video games sector attracting a mix of developers, press and the general public. Last year’s event was completely cancelled as a result of the […]

April 8, 2021By Chris Forrester

Research: Online video & gaming markets hit $330bn

The global pandemic and the shift to remote work/schooling engendered a captive audience that accelerated trends within the media and entertainment industry. Streaming video subscriptions climbed as households stacked subscriptions, driving subscription revenues to over $69 billion (€58bn) in 2020. Gaming in 2020 saw YoY growth of over 22 per cent with ISPs and CDNs […]

April 7, 2021

FSR eSports event on Recast

Fans of the Formula Sim Racing (FSR) eSports event will be able to watch all the action in the 2021 season live on sports video platform Recast. Recast has joined forces with digital motorsports channel The Race to bring all 12 rounds of the 2021 Formula Sim season direct to fans in apartnership that sees […]

March 30, 2021

WWE, DraftKings partnership

DraftKings is set to become an Official Gaming Partner of WWE, subject to regulatory approval in all applicable jurisdictions. The collaboration centres on DraftKings’ free-to-play pools product and will launch with an inaugural free-to-play pool at WWE’s two-night PPV event, WrestleMania 37, on April 10th and 11th. “As a cultural icon and incredible sports and […]

March 29, 2021

ACCESS Europe brings AirConsole to cars

ACCESS Europe it has partnered with N-Dream AG to bring its cloud-gaming platform, AirConsole, to the car. The partnership will see ACCESS Europe enable the availability of multiplayer gaming through its In-Vehicle Infotainment (IVI) platform, ACCESS Twine for Car (Twine4Car) and its car-centric App Store. “Now more than ever, people want to bring their digital […]

March 29, 2021

Analyst: Pandemic boosts VR take-up

The Covid-19 pandemic has prompted greater interest in virtual reality products, according to a survey from technology analysis firm CCS Insight. The company’s latest survey of people’s interest in and use of VR finds

March 25, 2021

DAZN to stream WePlay Ultimate Fighting League

The WePlay Esports media holding company and sports streaming platform, DAZN, have announced a partnership for the 2021 WePlay Ultimate Fighting League (WUFL). DAZN’s coverage of the tournament will be available on its global platform in 200+ countries and territories, for viewing on a range of handheld and living room devices. The tournament will be […]

March 22, 2021

Report: UK video games market hits £7bn in 2020

The UK market for video games reached a record £7 billion (€8.1bn) in 2020, an increase of +29.9 per cent from 2019, beating 2018’s previous record by more than a billion pounds, according to figures from The Association for UK Interactive Entertainment (Ukie). While 2020 was a difficult year for many, with impacts of the […]

March 19, 2021