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Games

Bank: Video game sales up 13% YoY

With much of the world still in some level of lockdown, the global sales of video games remained strong in September with impressive improvements on 2019 efforts. For example, console-based games rocketed up 38 per cent year-on-year while mobile games saw 9 per cent improvement. PC-based games grew 8 per cent and helped achieve an […]

October 27, 2020By Chris Forrester

Facebook launches Cloud gaming (not on Apple)

Facebook has launched its first cloud-streamed video games service – which is free to use, but is not available on Apple iPhone or iPad devices. Initially, five titles are available as standalone smartphone apps and will be accessible via the main Facebook and Facebook Gaming apps on Android and Facebook’s website on PCs. The first […]

October 27, 2020

Pac-Man hits 40

Introduced in 1980 by Bandai Namco, Pac-Man is now 40. And from AR pins to retro gaming competitions and even full-sized real-life game boards, everyone’s getting in on the act. Bandai Namco Entertainment Europe has announced that Pac-Man Mega Tunnel Battle is arriving exclusively on Google’s cloud gaming service Stadia from November 17th 2020. Players […]

October 23, 2020by Angharad Rhiannon

Report: EE leads on games experience

OpenSignal’s Games Experience metric is a measure of how mobile users experience real-time multiplayer mobile gaming on an operator’s network. Measured on a scale of 0-100, it analyses how our users’ multiplayer mobile gaming experience is affected by mobile network conditions including latency, packet loss and jitter to determine the impact on gameplay. EE is […]

October 6, 2020

Forecast: Video game subs revenue at $11bn by 2025

A report from Juniper Research forecasts that video games service platforms, such as EA Play and PlayStation Now, will grow to an $11 billion (€9.3bn) sector by 2025, up from an estimated $6.6 billion this year. These platforms represent a strong new revenue stream for an industry

October 5, 2020

Research: 4m Brits watch eSports regularly

Research commissioned by Intel has revealed how eSports has burst into mainstream entertainment in recent years, and how the industry has grown in value over time. The research reveals that: Popular streaming sites, such as Twitch, YouTube Gaming and Facebook Gaming, have experienced a 20 per cent increase in the numbers of hours streamed during […]

October 1, 2020

MTG combines ESL and DreamHack

Modern Times Group (MTG) eSport portfolio companies ESL Gaming and DreamHack have jointly announced a combination in order to increase competitiveness, accelerate products and events innovation and to offer the widest portfolio to the market. MTG has been the principal owner of ESL Gaming, the eSport company, and DreamHack – the gaming lifestyle festival company […]

October 1, 2020

Research: Gamers hit with 14m credential stuffing attacks daily

According to data from the Atlas VPN research team, gamers are hit with 14.02 million credential stuffing attacks daily. A successful credential abuse attack steals the victim’s account and puts the owner’s credit card information as well as in-game assets at risk. While the issue of credential abuse attacks is rarely talked about, data reveals […]

September 30, 2020

Report: Gaming ready for its ‘Netflix moment’

Across software, hardware and accessories, worldwide consumer spend on gaming reached $194 billion last year, according to a report from Futuresource Consulting. In addition, in-game ads, video streaming sites and eSports created another $17 billion in revenue. “Gaming may be on the verge of having its Netflix moment,” says Morris Garrard, Research Analyst at Futuresource […]

September 28, 2020

Amazon unveils Luna cloud-gaming srvice

Amazon has unveiled Luna, a new cloud gaming service, designed for instant play, to rival the likes of Google Stadia and xCloud. In a press statement, Amazon explained: “With Luna and the incredible scale and capability of Amazon Web Services (AWS), it’s easy to stream high-quality, immersive games. Players can enjoy Luna games on their […]

September 25, 2020