Advanced Television

Games

Third of top 100 Apple TV apps are games

With Apple recently releasing its updated Apple TV, it’s clear the company sees the technology as its next app platform. In response to this, App Annie, a provider of app analytics and app market data, has released a series of stats on tvOS. Some of these findings include: – Of the top 100 most downloaded […]

January 13, 2016

Paywizard: ‘CES launches reflect OTT TV boom on mobile’

The standout CES 2016 trend towards multiscreen TV experiences is supported by new research commissioned by pay-TV subscriber management specialist Paywizard, which finds that mobile devices are the most popular choices for watching paid OTT TV content, with 66 per cent of consumers globally preferring to access Internet TV via a mobile, tablet or laptop. […]

January 11, 2016

Limelight: Game downloads reach 30% of an Exabyte

Limelight Networks, a global leader in digital content delivery, predicts that the amount of data caused by downloads of current top games is up to 30 per cent of an Exabyte. An Exabyte is equal to one billion Gigabytes. This holiday period, many eagerly anticipated and high profile games were released including Halo 5, Call […]

January 11, 2016

Record-breaking Xmas for App Store

Apple has revealed that customers around the world made this holiday season the biggest ever for the App Store, setting new records during the festive period. In the two weeks ending January 3rd, customers spent over $1.1 billion on apps and in-app purchases, setting back-to-back weekly records for traffic and purchases. January 1st 2016 marked […]

January 7, 2016

Marvell, Valve to deliver PC gaming Experience on TV

Marvell, a specialist in providing complete silicon solutions from storage to Internet of Things (IoT), cloud infrastructure, digital entertainment, in-home content delivery and Kinoma software enabling the “Smart Life and Smart Lifestyle”— have announced that Marvell’s ARMADA 1500 Mini (88DE3005) System-on-Chip (SoC), Avastar 88W8897 11ac Wi-Fi and Bluetooth chip and power management integrated circuits (PMIC) components […]

November 17, 2015

MTG acquires DreamHack

MTG has simultaneously agreed and completed the acquisition of DreamHack, one of the world’s largest esports companies. DreamHack runs both local and global esports leagues, tournaments and championships. The Scandinavian company’s seven live events in 2014 attracted a total audience of over 105,000 people, and esports fans have watched 34 million hours of DreamHack content […]

November 12, 2015

‘Gamification’ brings value to companion TV apps

Dedicated companion TV apps have slowly but surely made a name for themselves, with gamification opportunities making them even more compelling and easy to adopt and use for consumers. A study from the Connected Home UX (CHX) group at Strategy Analytics has found

November 12, 2015

Facebook: 1.1bn daily users, video surges

Facebook now averages 1.1 billion users per day, according to its Q3 results, which also revealed the company made more money on mobile advertising alone than the whole business took in during the same period last year. The social media giant’s total revenue amounted to $3.4 billion (€3.1billion) during the third quarter. Chief executive Mark […]

November 5, 2015

Online eSports audiences to exceed 310m by 2020

Data from Juniper Research has found that online eSports services, such as Twitch, will grow to over 310 million by 2020, increasing from 133 million this year and bringing in almost $1 billion in revenues from subscriptions alone. By comparison, 2020 will see eSports audiences surpass the levels of the NFL tournament and approach that […]

November 5, 2015

US teens use 9 hours of media per day

A report released by Common Sense Media finds that teenagers (ages 13-18) use an average of nine hours of entertainment media per day and that tweens (ages 8-12) use an average of six hours a day, not including time spent using media for school or homework. Despite the significant amount of time teens and tweens […]

November 4, 2015