Advanced Television

Games

Facebook: 1.1bn daily users, video surges

Facebook now averages 1.1 billion users per day, according to its Q3 results, which also revealed the company made more money on mobile advertising alone than the whole business took in during the same period last year. The social media giant’s total revenue amounted to $3.4 billion (€3.1billion) during the third quarter. Chief executive Mark […]

November 5, 2015

Online eSports audiences to exceed 310m by 2020

Data from Juniper Research has found that online eSports services, such as Twitch, will grow to over 310 million by 2020, increasing from 133 million this year and bringing in almost $1 billion in revenues from subscriptions alone. By comparison, 2020 will see eSports audiences surpass the levels of the NFL tournament and approach that […]

November 5, 2015

US teens use 9 hours of media per day

A report released by Common Sense Media finds that teenagers (ages 13-18) use an average of nine hours of entertainment media per day and that tweens (ages 8-12) use an average of six hours a day, not including time spent using media for school or homework. Despite the significant amount of time teens and tweens […]

November 4, 2015

Activision pays $5.9bn for Candy Crush maker

US computer game company Activision Blizzard, which produces World of Warcraft and Call of Duty, is buying King Digital Entertainment, the creator of Candy Crush Saga, in a deal worth $5.9 billion (€5.4 billion). Activision said the acquisition would make it a global leader in interactive entertainment across mobile, console and PC platforms. It added […]

November 3, 2015

“Brutal” year for games industry

The games industry, whether from packaged console games, or online activity and in particular in terms of M&A, is not having the best of years according to a report from analyst Tim Merel at Digi-Capital. “The first nine months of the year were brutal for games deal makers, with total deal value (i.e. dollars) across […]

October 20, 2015By Chris Forrester

M&E profit margins set to rise

The media and entertainment (M&E) industry is expected to generate higher margins than several leading stock market indices, according to an EY report. Spotlight on profitable growth: Media & Entertainment Vol. VIII provides a performance comparison of the overall M&E business to major stock market indices as well as a ranking of 11 M&E industry […]

October 16, 2015

BBC to air e-sports tournament

The BBC is to stream live coverage of a major e-sports contest for the first time. BBC Three will show highlights of the quarter-finals of the League of Legends World Championships on its website. The event, at Wembley Stadium next week, will see gamers compete in League of Legends – an online role-playing battle game […]

October 9, 2015

Digital games revenues $100bn per annum by 2018

Data from Juniper Research has found that the digital games industry will generate software revenues of just over $80 billion (€71.3bn) this year, rising to $104 billion by the end of 2018. The majority of this growth will stem from the contributions made by the PC market, with this industry alone accounting for 42 per cent […]

October 6, 2015

Chromecast 2.0 targets phone to TV games

Google is making taking games on smartphones and playing them on TV with users their phone as controller, a key feature of Chromecast 2.0. Google launched the first Chromecast in July 2013 and by May 2015 had sold 17 million and accumulated a library of thousands of Android and iOS apps. It is hoping to […]

September 30, 2015

PwC: Digital fuels Africa entertainment growth

After more than a decade of digital disruption, the African entertainment and media industry has entered a new landscape – one where the media is no longer divided into distinct traditional and digital spheres, according to a report from PwC. The Outlook forecasts that South Africa’s entertainment and media industry is expected to grow from […]

September 18, 2015