Advanced Television

VR

Research: 8% US broadband homes own a VR headset

A Parks Associates report finds gaming remains the primary use case for VR (virtual reality) headsets. Virtual Reality: The Evolving Ecosystem finds consumer-reported familiarity with VR technology has stayed at approximately one-quarter of US broadband households between 2017 and 2018, with gamers most likely to be familiar with this technology. Some 8 per cent of […]

April 16, 2019

Snapchat adds AR functions; slate of new originals

Snap has unveiled new augmented reality (AR) and camera search experiences for creators, partners, and Snapchatters. Snap’s Lens Studio is a free, publicly available desktop app for anyone to build and distribute Lenses on Snapchat. Lens Studio packages up Snap’s computer vision and graphics technology into simple templates for creators. More than 400,000 Lenses have […]

April 5, 2019

Insight: New stadium tech to transform fan experience

With UK top flight club Tottenham Hotspur set to play for the first time at its new £1 billion stadium this evening, taking on Crystal Palace in the Premier League, communications and media software and services specialist Amdocs has revealed findings which suggest that 5G will transform the sports experience for fans in stadiums. According […]

April 3, 2019By Colin Mann

Report: Games revenue to top $200bn by 2023

There has been some negative sentiment on the games industry recently, with stock prices of public games companies in question in both the US and China. While being contrarian to market sentiment is always risky, it’s also possible that folks might be taking a long-term solution to a short-term problem. Digi-Capital’s Games Report forecasts that […]

March 22, 2019

YouGov: VR adoption grows to 11% among US adults

Data from YouGov reveals that consumer adoption of VR technology has increased after a period of stagnation.  Last November, 11 per cent of US adults reported owning VR hardware and/or software, up from 7 per cent in August 2017. Indeed, since October 2016, figures show that VR ownership hasn’t surpassed 7 per cent of the […]

March 21, 2019

Syfy, NBCU launching Eleven Eleven VR experience

Syfy, the multiplatform, science-fiction focused media brand, has announced it will launch its VR science fiction experience, Eleven Eleven, in May in collaboration with NBCUniversal Networks (NBCUIN) who are leading the project. Produced in association with Digital Domain – the Academy Award-winning visual effects studio – Eleven Eleven will launch with three custom experiences designed […]

March 5, 2019By Nik Roseveare

Research: Major sports events hold key to 5G adoption

5G will transform the sports experience for fans in stadiums and at home, according to research conducted by Ovum for Amdocs, a provider of software and services to communications and media companies. Seventy-six per cent of network operators in Europe

February 19, 2019

DOCOMO unveils 8K 3D VR system

DOCOMO has developed what it believes is the world’s first 8K 3D virtual reality (VR) system for live video streaming and viewing at 60 frames per second (fps) over 5G mobile communications. Viewers will be able to use head-mounted displays to experience music and sporting events in highly realistic 3D VR, allowing them to feel […]

February 4, 2019

Report: AR/VR investment stabilised in Q4

Digi-Capital tracked startups raising over $6 billion across AR/VR/computer vision in 2018, driven by large, late-stage deals in China. A decline in deal volumes (number of deals) during the first three quarters of the year stabilised in Q4, while deal value (dollars invested) returned to a two-year average after large spikes from a few mega-deals […]

January 31, 2019

VR headset shipments to exceed 21m in 2019

A study from Juniper Research forecasts that VR (Virtual Reality) headset shipments will reach 54 million by 2023, up from an estimated 21 million this year. This is a growth of 160 per cent, as demand increases following an underwhelming year for VR in 2018. The research found that Sony PlayStation VR will drive the console-based […]

January 30, 2019