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VR headset shipments to exceed 21m in 2019

A study from Juniper Research forecasts that VR (Virtual Reality) headset shipments will reach 54 million by 2023, up from an estimated 21 million this year. This is a growth of…

Report: $5.7bn gaming investments in 2018

Report: $5.7bn gaming investments in 2018

Digi-Capital’s Games Report Q1 2019 tracked games companies raising $5.7 billion (€4.9bn) in 2018, which was over twice the previous record investment from 2017. Tim Sweeney’s Epic Games’ $1.25 billion…

Research: PlayStation VR leads the market

SuperData, a Nielsen company, has released its latest extended reality (XR) findings focused on revenue and projections for the virtual, augmented and mixed reality markets. Based on high consumer interest…

WarnerMedia launches Content Innovation Lab

WarnerMedia has revealed plans to launch the WarnerMedia Innovation Lab, a future-forward incubator that will combine emerging technologies with content from across its operating units to create new and innovative…

Immersive content fund bids invited

Immersive content fund bids invited

Digital Catapult, a technology innovation centre that unlocks digital growth in the UK economy, and national development body Arts Council England, have announced an Open Call for a new cohort…

Report: For AR/VR 2.0 to live, 1.0 must die

Report: For AR/VR 2.0 to live, 1.0 must die

AR/VR 1.0 kicked off in earnest when Facebook bought Oculus back in 2014. This inspired a generation of entrepreneurs, corporates and VCs to build early stage AR/VR. Despite significant technical…

Report: Digital tech to drive sports revenue growth

Report: Digital tech to drive sports revenue growth

A report by global digital infrastructure provider Tata Communications examining the commercial transformation of sports identifies 2019 as a defining tipping point for the global sports industry, with digital technology…

VR game revenues to reach $8.2bn by 2023

VR game revenues to reach $8.2bn by 2023

A study from Juniper Research has found that revenues from VR-specific games will reach $8.2 billion (€7.1bn) by 2023, rising from an expected $1.2 billion in 2019. It argued that…

ESPN enhances ESPN app

Disney’s Direct-To-Consumer & International (DTCI) segment and ESPN have released a series of enhancements to the ESPN+ streaming service within the ESPN app, designed to improve the consumer experience by…

Blippar goes into administration

Blippar, the augmented reality developer, has fallen into administration over a funding row. It was one of the UK tech sector’s so-called “Unicorns” – start-up businesses that are worth $1…

IMAX pulls plug on VR arcades

In recent times, IMAX has contemplated putting in VR areas into all of its cinema foyers as a potential money-raiser from cinema-goers wanting to spend time on the new craze…

UK inquiry into ‘immersive and addictive technologies’

UK inquiry into ‘immersive and addictive technologies’

The UK Parliament’s House of Commons Digital, Culture, Media and Sport Committee is to examine the development of immersive technologies such as virtual and augmented reality, and the potential impact…

Analyst: Standalone VR headsets to reinvigorate market

Analyst: Standalone VR headsets to reinvigorate market

The challenges facing makers of head-worn virtual and augmented reality devices is underlined in the latest forecast from technology analyst firm CCS Insight. Despite early enthusiasm and a continued expectation…

Formula 1 launches VR app

Formula 1 launches VR app

Formula 1 has signed a partnership agreement with virtual reality 360º providers The Dream VR to launch a fully immersive VR app. Starting this month, fans of the motorsport around…

Survey: Game over for AR/VR platform wars?

The AR/VR industry seems to have made its mind up on platforms, based on responses to Digi-Capital and AWE’s Global AR/VR Industry Survey. While there are still opportunities for niche…