Advanced Television

VR

Sony VR boss not content with No 1 spot

Normally, any company that fully dominates the business it’s in would be happy to shout the news from the rooftops. But not the head of Sony’s VR division, which enjoys the position because of the huge installed base of its PlayStation 4 games consoles. In a Reuters interview on the sidelines of the Tokyo Games […]

September 25, 2017

PwC: Significant shifts in Africa’s E&M industry

Significant shifts are underway in how Africa’s Entertainment and media (E&M) companies compete and generate value, as the quality of the experience they deliver to consumers becomes their primary basis for strategic differentiation and revenue growth. To thrive in a marketplace that is increasingly competitive and crowded, companies are focusing on implementing strategies and building […]

September 22, 2017

Opera supports VR 360

The Opera browser now supports 360-degree videos in virtual reality headsets. This new developer update comes with a built-in VR 360 player for leading headsets such as HTC Vive, Oculus Rift and other OpenVR compatible devices, unlocking the immersive world of 360-degree videos for Opera users. In a statement, Opera said: “The rapid growth of […]

September 21, 2017

Tata Communications, F1 team for 360° video trial

Tata Communications and Formula 1 have conducted a test of live 360° video at the 2017 Formula 1 Singapore Grand Prix to show how the F1 racing experience could be augmented for fans worldwide by enabling them to experience the action in and around the circuit almost as if they were there. To-date, any 360° […]

September 18, 2017By Colin Mann

VR Forum presents first guidelines at IBC

The Virtual Reality Industry Forum (VRIF) – formed to further the widespread availability of high quality audiovisual VR experiences for the benefit of consumers – has announced it will be presenting a draft of its guidelines at IBC 2017. The initial release of the VRIF guidelines focus on the delivery ecosystem of 360° video with […]

September 13, 2017

Sky, Ericsson, Tiledmedia to showcase VR live sports at IBC

Three members of the Virtual Reality Industry Forum (VRIF) – Sky, Ericsson and Tiledmedia – will showcase a real application of Virtual Reality synced with live sports at this year’s IBC Show. The companies will collaborate on an industry-first demonstration that will show how VR can be used to enhance the viewing experience and deliver […]

September 8, 2017

Oculus Rift gains market share

Facebook’s Oculus Rift VR headset is gaining market share on digital gaming platform Steam, according to data from Valve, with the Vive’s main rival increasing its hold on the PC platform by 8.1 per cent in August. Valve has

September 5, 2017

Analyst: Strong VR interest from US businesses

Virtual Reality (VR) is often viewed through the lens of consumer-driven gaming, but in a recent B2B technology survey of 455 US-based companies across nine vertical markets, ABI Research finds that while only 4 per cent of respondents have VR in operation, 85 per cent are at least in the stages of early investigation. In […]

August 17, 2017

DT screening Thirty Seconds to Mars concert in 360°

Deutsche Telekom is to present Thirty Seconds to Mars – the band comprised of Oscar winning actor and musician Jared Leto, Shannon Leto and Tomo Milicevic – live to a global audience in a 360° concert experience on September 2nd. The band will perform an exclusive show during the Internationale Funkausstellung (IFA) at the Telekom […]

August 17, 2017

VR to generate $6bn revenue by 2022

According to technology market intelligence firm ABI Research, 360-degree video, interactive and immersive content formats will generate $6 billion (€5.1bn) revenue by 2022; tapping into the virtual reality ecosystem as well as widespread support for application development on mobile platforms. The firm notes that today, producers, content owners, and distributors are experimenting with the mediums […]

August 9, 2017