Advanced Television

Social Media

AP content more Facebook engagements than individual publishers

Content from The Associated Press drove higher total engagement on Facebook than any of the Top 10 individual publishers in June and July, according to a new survey from content analytics platform NewsWhip. The results reveal the hidden power of news agency content in a market focused on digital native publishing and platforms. In July, […]

August 16, 2017

Nielsen to credit Facebook, Hulu, YouTube views

Nielsen is set to begin crediting video content distributed on Facebook, Hulu and YouTube in Digital Content Ratings. Through this capability, participating TV and digital publisher clients can now capture incremental viewing of their content within their reported audience numbers. With Nielsen including viewership of distributed content on three of the industry’s largest digital platforms […]

August 15, 2017

Survey: Australians watching more TV/video content

According to Kimberly Chang, Technology, Media and Telecommunications (TMT) Leader at consulting firm Deloitte, the demise of media is an oft-told story, but Deloitte’s 2017 Media Consumer Survey shows that there is much in how Australian consumers are behaving that is positive for the media industry. “Not only is watching TV and video content on […]

August 14, 2017

Facebook debuts Watch TV

Facebook has unveiled its long-trailed move to compete in the television market by expanding its video tab offerings with a redesign called Watch. The redesigned product will be available initially to a limited group in the United States. Facebook signed deals this year with Vox Media, BuzzFeed, ATTN, Group Nine Media and others to produce […]

August 10, 2017

Study: Fake news good for mainstream media

Fake news is good news for traditional, mainstream media outlets, according to a new study, Fake News: Can It Save the Traditional, Mainstream Media?, commissioned by corporate communications agency Instinctif Partners. A survey of 2,000 consumers reveals fake news represents a significant opportunity for traditional, mainstream media outlets to rebuild and re-establish their credentials and […]

August 9, 2017

WWE Network subs up 8% YoY

WWE (World Wrestling Entertainment) has announced its Q2 financial results. For the quarter, the company reported Net income of $5.1 million (€4.35m) compared to Net Income of $0.8 million in the prior year quarter. Operating income increased to $10.7 million from $1.5 million. WWE Network, the company’s SVoD service, averaged more than 1.63 million average […]

July 28, 2017By Nik Roseveare

Twitter adds no users in Q2

Twitter did not add any new users in the second quarter. The social media service reported earnings claiming 328 million total users — the same number it reported after Q1. Analysts had been hoping the company added around 4 million new users. Twitter did however beat revenue expectations, bringing in revenue of $574 million. Twitter’s […]

July 27, 2017

Publishers posted 65% more social video in Q2

Publishers worldwide are increasing their production of social video by 65 per cent, as audience engagement and monetisation opportunities on Facebook grow, reveals the Wochit Q2 Social Video Performance Index. The quarterly report is based on more than 5,000 videos, created using the Wochit platform and posted to over 300 Facebook pages by 100-plus publishers […]

July 27, 2017

Médias Monde partners with Wochit

France Médias Monde has announced a partnership with Wochit, the cloud-based video creation platform, as part of its expanding digital strategy. The partnership will better enable France Médias Monde to rapidly create short-form social video that is optimised for distribution across platforms and screens in order to grow and engage audiences. “Video, and more specifically, […]

July 21, 2017

Digi-Capital: The 4 waves of AR

Digi-Capital has been saying for the last couple of years that Augmented/Virtual Reality is the fourth wave of consumer technology, and that AR could become much bigger than VR. But AR itself is not one giant wave, it’s a set of four big ones: mobile AR software, mobile AR hardware, tethered smartglasses and standalone smartglasses. […]

July 20, 2017