Advanced Television

gaming

Survey: US users want better control over streaming experience

Comms and media company software and services provider Amdocs has released new research on the current state of streaming and changing consumer preferences around their experience. The New Streamer 2024, conducted by Dynata and commissioned by Amdocs, surveyed US consumers to understand the sentiment of streaming offerings and identify opportunities for providers to build stronger […]

January 11, 2024

Top gaming, live streaming trends revealed

Vertically-integrated, digital media, entertainment and technology company GameSquare Holdings, in conjunction with its wholly-owned analytics and business intelligence platform Stream Hatchet, has published its annual gaming and esports Trends Report “Live streaming is a powerful driving force in the evolution of the creator economy,” says Justin Kenna, CEO of GameSquare. “Our 2024 trends report validates […]

January 11, 2024

Ludium Lab, ACCESS Europe, XPENG car cloud gaming platform

ACCESS Europe, Ludium Lab, and XPENG have collaborated to make cloud gaming for in-car displays a reality. This project combines ACCESS’s IVI (in-vehicle infotainment) technology with Ludium Lab’s cloud gaming platform to enable XPENG customers can enjoy cloud gaming. The collaboration sees SoraStream white-labeled as XPLAY from Ludium Lab, and enabled through the ACCESS Twine […]

January 4, 2024

From Halls to Screens: How digital media is transforming the bingo experience

Bingo is a time-tested pursuit, initially conceived in Italy around 1530. Rapidly moving forward in time to the 20th century, bingo became radically popular in the UK in the 1960s; originally known as ‘Housey-Housey’, the British Betting and Gaming Act of 1960 laid the foundations for an exponential increase in participation. However, it suffered a […]

November 23, 2023

Report: 34% gamers have strong interest in Cloud gaming

Xsolla, the video game commerce company, has announced the inaugural edition of The Xsolla Report: The State of Play. This resource is designed to serve as a strategic compass for everyone involved in the ever-evolving gaming industry and game development community. The Xsolla Report: The State of Play offers an in-depth exploration of the core […]

November 3, 2023

MCM Comic Con reveals gaming line-up

The countdown to the ultimate gaming experience is on as MCM London Comic Con prepares to transform ExCeL London into a gaming paradise like no other. Whether you’re a seasoned pro, a casual gamer, or a tabletop enthusiast, there’s something for everyone. So, grab your controllers, dice, and your sense of adventure because MCM London […]

October 23, 2023

Xsolla acquires Lightstream, Rainmaker, Api.Stream

Xsolla, a video game commerce company, has announced its strategic acquisition of Lightstream, Rainmaker, and API.stream from Videndum, the parent company. These innovative sets of tools are designed to revolutionise the landscape of content creation and distribution. Xsolla says this acquisition underscores its recognition of the value creators bring to the gaming ecosystem and is […]

October 11, 2023

Premier promotes Jenkins-Bruce to exec board

Premier has announced the promotion of James Jenkins-Bruce to the Company’s Executive Board. Since January 2023 Jenkins-Bruce, as Senior Director of Entertainment & Consumer Brands, has lead a team of over 20 providing public relations and support services to a wide range of entertainment activities including music, gaming, publishing, sports, destinations, and hospitality. He now […]

October 2, 2023

Survey: Hardcore games play for 80hrs per month

Researchers surveyed 2,000 Brits who consider themselves ‘hardcore gamers’ – and discovered the average console enthusiast spends 20 hours each week / 80 hours a month sitting in front of a screen. And because of their love of shoot ‘em ups and RPGs, dedicated gamers can often take as few as 8,700 paces a week, […]

September 28, 2023