Advanced Television


Study: VR sales flat, but usage up

Plume, the personalised communications services pioneer, has revealed insights into the virtual reality device market following a global study conducted from homes powered by its cloud-driven solution. Plume has connected more than 2.2 billion WiFi-enabled devices and currently manages over 45 million locations in the Plume Cloud globally. This latest update explores the popularity and […]

March 2, 2023

Research: Online scammers targeting Metaverse gamers

Jamie Woodruff, a leading authorities on cyber security, says that the Metaverse is among the new ways scammers could target the growing number of online gamers in the UK. The warning comes as research from connectivity provider TalkTalk shows that 71 per cent of gamers have been targeted, or know someone who has been targeted, […]

February 8, 2022

Data: Nintendo Switch top Xmas gaming gift

Gaming consoles emerged the winner in the battle of the Christmas presents, according to network usage data from UK connectivity provider TalkTalk, who analysed the data of over one million of its customers – showing what devices they connected to the network and when on Christmas Day 2021 vs 2020 – and it’s thrown up some […]

January 7, 2022

Forecast: VR a $51bn market by 2030

While virtual reality (VR) is set to see significant growth in the next ten years, with GlobalData estimating it will become a $51 billion (€44bn) industry by 2030, the technology is still not a ‘mainstream success’. The data and analytics company notes that VR’s important role in the future of work and its part in […]

November 9, 2021

Forecast: VR revenues to surpass $56bn by 2026

ABI Research reports that 2020 both accelerated and severely hampered the Virtual Reality (VR) market, and those impacts continue in 2021. Consumer interest in VR grew significantly, while the bubble created around location-based VR—once a significant portion of the total VR market—is now bursting. Interest is slowly returning for public usage in arcades and other […]

October 1, 2021

Bank: Gaming a “smart move” for Netflix

The news that Netflix has made a key appointment to its game development division is good news for the streamer says a report from equity analysts at investment bank Exane/BNPP. Mike Verdu will join Netflix as VP/game development, reporting to COO Greg Peters, the company has confirmed. Verdu was previously Facebook’s VP/in charge of working […]

July 16, 2021

Netflix appointment points to games  

Netflix looks set to accelerate its move into video games with the hire of Mike Verdu, a veteran of the gaming industry. Verdu joins from Facebook where he ran gaming on its Oculus VR headsets, and his CV also include Electronic Arts, where he most recently ran its mobile gaming division. “Our members value the […]

July 15, 2021

Forecast: VR content revenue to exceed $7bn in 2025

A report from Juniper Research has found that consumer virtual reality content will bring over $7 billion in revenue in 2025, an increase of over 160 per cent on the $3 billion it is expected to generate in 2020. The primary driver for consumer content in this space will be console gamers, which will account […]

December 1, 2020

Forecast: VR headset market expected to recover in 2021

As the world continues to deal with the pandemic, the market for virtual reality (VR) headsets is expected to decline 6.7 per cent in 2020 before returning to double-digit growth of 46.2 per cent in 2021, according to the International Data Corporation (IDC) Quarterly Augmented and Virtual Reality Headset Tracker. The market has faced a […]

September 17, 2020

Forecast: AR/VR revenue $67bn by 2024

Digi-Capital’s virtual and augmented reality forecast is for global revenue to grow from over $13 billion this year to more than $67 billion by 2024. Yet today’s market is still evolving beyond its early stage of offering related point solutions to specific problems, to becoming a fully functioning ecosystem in its own right. Different parts […]

August 3, 2020