Advanced Television

PC

TiVo launches TiVo Xtend ad solutions

TiVo, a wholly-owned subsidiary of Xperi, has announced the launch of TiVo Xtend, a suite of end-to-end advertising solutions built on the foundation of TiVo’s first-party deterministic TV viewership data. As TV consumption shifts away from linear and towards OTT and VOD, advertisers are seeing their reach decline from traditional TV buys. TiVo Xtend aims […]

March 1, 2022

MeteoHeroes video game launches on PlayStation, PC

The first-ever MeteoHeroes video game has hit the market. The popular environmentally themed animated kids’ show MeteoHeroes, co-produced by Mondo TV and the leading Italian weather forecasting centre Meteo Operations Italia (MOPI), has inspired the game, whose international release has been confirmed on digital platforms. It can now be found on the PlayStation Store. The […]

February 28, 2022

Forecast: Digital ad spend at $753bn in 2026

A Juniper Research study forecasts that global digital advertising spend will increase from $407 billion (€356.3bn) in 2022 to $753 billion in 2026; representing growth of 85 per cent. The report found that mobile in-app revenue will account for 56 per cent of global spend by 2026. The research, Digital Advertising: Emerging Trends, Key Opportunities […]

February 7, 2022

In-Car cloud gaming hits the fast lane with ACCESS and Ludium Lab

ACCESS Europe has partnered with Ludium Lab to bring its cloud-based gaming subscription platform, SoraStream, to the car. Through this partnership, ACCESS Europe will make Ludium Lab’s SoraStream cloud-gaming platform and its extensive library of 300 games available to automotive brands through its In-Vehicle Infotainment (IVI) platform, ACCESS Twine for Car 3.0 (Twine4Car), and its […]

December 16, 2021

Forecast: VoD, consoles, wearables, NFTs to trend in 2022

The technology, media and telecommunications (TMT) practice at Deloitte, has revealed its predictions for the sector in 2022. These include: No mid-life crisis for the games console: Market revenues will top £60 billion as device reaches half century Deloitte predicts that the games console market will generate £60.6 billion in 2022, up 10 per cent […]

December 2, 2021

Telcos to invest in gaming

Researchers at Analysys Mason (AM) says the gaming sector will see more direct activity from major telcos. AM predicts that 2022 will see operators diversifying their strategies to try and capture a slice of the $180 billion being generated by gaming businesses. Martin Scott, lead analyst for AM’s media and pay-TV research division believes that […]

December 2, 2021By Chris Forrester

Research: Anime, eSports share strong cross-influence

According to research by Interpret, across markets including the UK, US, Germany and Japan, anime viewers are twice as likely to watch eSports as non-viewers. In addition to eSports, anime viewers spend more on online gaming than non-viewers. According to Interpret’s Global Animeasure 2021 report, anime viewers are more likely to play video games (they […]

December 1, 2021

LG reports highest ever quarterly revenue

LG Electronics has announced Q3 2021 consolidated revenues of KRW 18.79 trillion (€13.9bn), an increase of 22 per cent from the same quarter last year and the highest quarterly revenue in the history of LG Electronics. Profitability also was strong in the quarter but was partially offset by a one-time charge. Operating profit of KRW […]

October 28, 2021

Velocix unveils new cloud-native video analytics platform

Video streaming and ad tech supplier Velocix has announced the launch of a cloud-native video analytics platform, called Velocix Analytics, which provides deeper insights into streaming efficiency, audience behaviour, and quality of experience. Velocix’s new server-side analytics platform collects data at each step in the content delivery workflow by tapping into CDNs, origin servers, video […]

October 21, 2021

Research: Minecraft most malware-infected game

According to data presented by the Atlas VPN team, 303,827 individuals’ devices were affected by gaming-related malware and unwanted software between July 1st 2020, and June 30th 2021. Mobile games are also a major threat for gamers; As many as 50,644 users attempted to download 10,488 unique files disguised as the ten most-played mobile games, […]

October 7, 2021