Advanced Television

Playstation

Forecast: VR revenues to surpass $56bn by 2026

ABI Research reports that 2020 both accelerated and severely hampered the Virtual Reality (VR) market, and those impacts continue in 2021. Consumer interest in VR grew significantly, while the bubble created around location-based VR—once a significant portion of the total VR market—is now bursting. Interest is slowly returning for public usage in arcades and other […]

October 1, 2021

Netflix acquires Night School Studio

Netflix has announced the acquisition of Night School Studio as the streaming platform continues work on its gaming service. Founded by Sean Krankel and Adam Hines in 2014, Night School Studio is best known for their critically acclaimed debut game, the mystery adveture OXENFREE. In a blog post, Mike Verdu, Netflix VP of Game Development, […]

September 29, 2021By Nik Roseveare

Pluto TV reaches LatAm channel milestone

AVoD service Pluto TV has achieved what it says is an important milestone in Latin America since when it reached 100 channels in the 17 Spanish-speaking countries in Latin America and 50 channels in Brazil on September 21st. Additionally, Pluto TV now offers over 25,000 hours of premium content streaming to viewers in Latin America […]

September 23, 2021

E4 revives GamesMaster

Iconic 90s TV series, GamesMaster, is set to make a return to E4 later this year, in partnership with Oculus Quest 2 from Facebook In this new E4 Digital Original Commission co-produced by Barcroft TV, a Future PLC company and Alaska TV, the 3×60’ series will premiere on E4’s YouTube before a linear TX on E4. It is […]

September 15, 2021By Nik Roseveare

Bank: Video games sector to stay robust

A report from equity analysts at investment bank Berenberg on the games and gaming sector, and covering such high-profile businesses as Ubisoft, Electronic Arts, Activision and others, says that while some observers were forecasting a collapse of the sector as the world comes out of Covid, the bank suggests otherwise. Berenberg says that after more […]

July 14, 2021By Chris Forrester

Jagex bolsters its development teams

Jagex, a global player in the development and publishing of living games has today announced an expansion of its internal production teams with a slew of new hires from across the games industry. The addition of an executive to oversee Game Operations and several Lead Producers will enable the company to continue the development of […]

July 13, 2021

Mondo TV Iberoamerica unveil MeteoHeroes video game

The first-ever MeteoHeroes video game is on its way. The popular environmentally themed animated kids’ show MeteoHeroes, co-produced by Mondo TV and the leading Italian weather forecasting centre, Meteo Operations Italia (MOPI), has inspired a launch on multiple platforms planned for 2022. The game has been developed in association with some of the biggest and […]

June 24, 2021

Verimatrix integrates NexPlayer

Connected security specialist Verimatrix has agreed a technology partnership with Madrid-based NexStreaming. Verimatrix integrated the company’s NexPlayer multi-screen player SDK into the recently-launched Verimatrix Multi-DRM Core solution aimed at video streaming service providers, content owners and operators looking to set up a customisable, powerfully secured cloud-based DRM system quickly while only paying for the capabilities […]

June 3, 2021

Report: Zain best telco for Saudi Arabia gaming

The Communications and Information Technology Commission (CITC) has published its Game Mode report for the first quarter of 2021, ranking Saudi Arabia’s telecom service providers based on their video game performance. This quarter’s Game Mode report reveals that Zain, a local telecom operator, has the best video game quarterly performance. Zain outperformed Mobily, Saudi Telecom […]

May 26, 2021

Forecast: Gaming to generate highest digital revenue by 2026

A study from Juniper Research has found that the total market value of digital content will reach $432 billion (€353.4bn) by 2026; rising from $211 billion in 2021. This represents a growth of 105 per cent over the next 5 years. This value takes into account pay-per-download revenue, in app content spend, subscription revenue and […]

May 24, 2021