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Report: Consumer electronics revenues up 7% in 2020

Strong demand for home computers, tablets and games consoles helped consumer electronics trade revenues reach $358.5 billion (€299bn) in 2020, an increase of 7 per cent over 2019, according to the research from Strategy Analytics. According to the report, Global Consumer Electronics Market Forecasts 2014-2024, shipments of home computers and tablets rose 11 per cent […]

February 4, 2021

Report: Cloud gaming will transform video games industry

Cloud gaming will fundamentally change the video games industry over the next ten years, according to data and analytics company GlobalData, bidding farewell to traditional disk-based PC and console games and hefty downloads in the process. Just as video and audio streaming has reshaped the music, film and TV markets, cloud gaming is expected to […]

February 3, 2021

EE Mobile Network sees 5G usage soar

EE has released its latest Mobile Network Index report, revealing new insights on how and where 5G is being used, and trends from the festive and new year period. Marc Allera, CEO of BT’s Consumer Division, said: “As

February 2, 2021

HBO Max on Roku, PlayStation 5

After protracted negotiations and in a move that largely completes the SVoD service’s footprint, streaming device and platform specialist Roku and WarnerMedia have agreed to bring HBO Max to the Roku platform. Starting December 17th, Roku users will be able to download HBO Max from the Roku channel store and subscribe directly on their Roku […]

December 17, 2020

Call of Duty breaks video game records

The Activision-owned Call of Duty (COD) video game franchise has broken all records. Moreover, it looks like its revenue stream will go even higher. Activision says COD has set a new record with over $3 billion of net bookings over the last 12 months – that’s around an 80 per cent net booking increase in […]

December 8, 2020By Chris Forrester

Forecast: VR content revenue to exceed $7bn in 2025

A report from Juniper Research has found that consumer virtual reality content will bring over $7 billion in revenue in 2025, an increase of over 160 per cent on the $3 billion it is expected to generate in 2020. The primary driver for consumer content in this space will be console gamers, which will account […]

December 1, 2020

Survey: 43% UK gamers interested in cloud gaming

Piplsay – a global consumer insights platform – polled more than 12,000 Brits to understand their interest and enthusiasm for the fast-growing world of cloud gaming. This survey comes at the heels of the online gaming industry seeing a huge spike in demand the UK amid the continuing lockdowns and shows that 43 per cent […]

November 26, 2020

Report: 38% of gamers have had online account hacked

Online games are becoming increasingly popular, with over 930 million players globally currently. However, with popularity comes cyber threats as a growing number of gamer accounts are lucrative targets to cybercriminals. According to the data from the Atlas VPN team, 38 per cent of gamers have been hacked at least once in the past while […]

November 25, 2020

Report: Gaming accessories market at $6bn by 2024

The gaming accessories market continues to climb, on track to achieve 21 per cent volume growth in 2020, according to a report from Futuresource Consulting. “There’s no doubt that Covid-19 has made a significant positive contribution to the gaming landscape this year,” says Morris Garrard, Research Analyst at Futuresource Consulting. “Yet consumer interest was already […]

November 19, 2020

Report: Some gamers face 6 week wait to download PS5 games

In the midst of a second lockdown, Sony’s PlayStation 5 is about to launch and provide millions of gamers with something new to play as the nation is forced to stay at home. For gamers who haven’t yet ordered physical copies of a game, they’ll have to download these from the PlayStation store. But, with […]

November 18, 2020