Advanced Television

VR

Edge Innovation Center from ESPN

ESPN has launched the ESPN Edge Innovation Center, aiming to collaborate with other leaders in technology to explore how new technologies such as 5G, Augmented and Virtual Reality (AR/VR) and mobile edge computing (MEC) can enable new ways for fans to experience sports. The ESPN Edge Innovation Center will include key partnerships in the categories […]

September 6, 2021

Survey: Gen Z flocking to interactive video

Agora, a platform for real-time engagement APIs, has released research on Gen Z preferences for real-time engagement technologies. Real-time engagement refers to digital experiences that are interactive, collaborative and shared, through technology like live video, live audio and extended reality (AR and VR). For its research, Agora commissioned a survey of over 1,000 US-based Gen […]

August 25, 2021

Darmah, using disguise, powers TV Azteca’s Tokyo Olympics coverage

Miami-based creative studio, Darmah, broke boundaries during the 2020 Summer Olympic Games, when it went live with a full extended reality (xR) broadcast running a 4K workflow for TV Azteca Sports. The production, delivered by Darmah’s full turnkey dXR Stage, was powered by two disguise vx 4 media servers and six rx II render nodes, […]

August 24, 2021

Report: ‘Adult content will save VR’

The VR adult content market will grow from $716 million (€610.2m) in 2021 to $19 billion in 2026 – representing 22 per cent of the global digital adult content value – predicts a report by Juniper Research. The report says that subscription services will generate revenue from VR content and will benefit from the expected […]

August 23, 2021

disguise collaborates with Epic Games to launch Unreal Engine 4.27

Epic Games has just dropped its latest software release, Unreal Engine 4.27, and disguise users will be among the first to take advantage. disguise worked alongside the Unreal Engine team to create a ready-made solution for its users that dropped together with the 4.27 release. With disguise’s new r19 software release together with their freely […]

August 20, 2021

disguise powers AR Euroleague Basketball Final Four pre-game

With the Euroleague basketball finals set to be played on May 28th – 30th in an empty Lanxess Arena in Cologne, Filmmaster Events reached out to creative studio Ombra to help create an explosive and unforgettable pre-game countdown. The team relied on the disguise Augmented Reality (AR) workflow powered by three gx 2c media servers […]

August 17, 2021

Take 1 to subtitle Languages & the Media 2021 conference

Transcription, access and localization services provider to the media and entertainment sector, Take 1, will provide fast turnaround subtitling services to the Languages & the Media 2021 international conference taking place online from 20-24 September.  The subtitles will be supplied as part of a premium sponsorship package that will also see Take 1 presenting a […]

August 17, 2021

Report: VAR bridging digital and physical worlds

Rapid acceleration in innovation in virtual and augmented reality (VAR) space is quickly bridging the digital and physical worlds to deliver tangible and significant applications across diverse industries. GlobalData, a data and analytics company, identifies VAR as a leading innovation driven technology and has picked top startups in VAR space with high probability of becoming […]

August 5, 2021

Survey: AR overtakes AI as most disruptive tech

Augmented reality (AR) has replaced artificial intelligence (AI) as the most disruptive emerging technology, according to a survey by GlobalData, a data and analytics company. GlobalData’s latest report, Emerging Technology Sentiment Analysis Q2 2021, reveals that 70 per cent of industry professionals surveyed stated that AR would disrupt their industry most out of a selection […]

July 26, 2021

Forecast: US tech industry revenue to hit $487bn in 2021

Retail sales revenue for the tech industry in the US will reach a record-breaking $487 billion (€413bn) in 2021 – a 7.5 per cent jump year-over-year – powered by consumer demand for tech related to work, school and lifestyle, according to a report by the Consumer Technology Association (CTA). “The pandemic strengthened consumers’ relationship with […]

July 20, 2021