Advanced Television

Equipment

AR app downloads to top 2.3bn by 2021

A study from Juniper Research has found that the popularity of Pokémon GO is inspiring app developers to incorporate AR technologies into their applications. It forecasts that the AR market will rise to 2.3 billion apps by 2021, representing a 380 per cent increase from an estimated 482 million in 2016. The launch of the […]

October 25, 2016

Price and size key factors for TV buyers

According to findings from consumer purchase data specialist InfoScout, despite TV makers’ hype over the latest technologies and features heading into the holiday shopping season, most TV buyers are not persuaded by product and brand differentiation messages during their path to purchase. For the great majority of buyers, finding a TV at the right price […]

October 20, 2016

Nokia: “Fixed networks key for 5G, IoT”

Fixed networks will play a key role in achieving network transformation and true convergence with mobile as the world moves relentlessly into the seamless communications era of 5G and the Internet of Things (IoT). That was the resounding message given to the market by Federico Guillen, president of Nokia’s Fixed Network Business Group. Delivering a […]

October 18, 2016

3% of Brits to own VR headset by year end

The recent spate of launches from manufacturers of virtual reality headsets and companies producing content to watch on them suggests VR is going mainstream but the reality is that just 3 per cent of Britons will get a headset this year, according to findings from research and consulting firm Strategy Analytics. Around two million Britons […]

October 13, 2016

HDR TV shipments to top 30m

HDR TV shipments will reach more than 4 million units in 2016 and grow to more than 30 million units by 2020, according to critical information, analytics and solutions source IHS Markit. The market for HDR-compatible TVs, defined as any sets compatible with basic HDR formats but utilising standard dynamic range displays, will be as […]

October 13, 2016

VR set to take-off in Australia

Demand by video gamers is expected to drive a boom in VR headset sales throughout the holiday season, according to a new study from emerging technology analyst firm Telsyte. The Telsyte Australian VR & AR Market Study 2017 predicts 115,000 VR headset units will be sold in the second half of 2016 with sales rapidly […]

October 13, 2016

TDG: Google Wifi well positioned

Last week Google announced a slate of new hardware solutions, among them Google Wifi, a modular home networking solution designed to meet the expanding needs of today’s broadband home. The idea is to provide scalable, integrated Wi-Fi at the highest quality possible regardless of location in the home. TDG views this as the right approach […]

October 13, 2016

VR hardware revenues over $50bn by 2021

A Juniper Research study has found that hardware revenues from Virtual Reality headsets, peripherals and 360º cameras will reach over $50 billion (€44.8bn) by 2021, up tenfold from an estimated $5 billion in sales this year. This rapid growth will

October 4, 2016

Shipments of VR bundles & phones to soar in Q4

The penetration rate of VR-enabled smartphones and tablets, as well as shipments of VR devices bundled with gaming consoles or PCs will continue to soar in the fourth quarter of 2016, according to Digitimes Research. Among these devices, shipments of VR video-enabled smartphones and VR devices bundled with consoles

September 26, 2016

CCS: Mobile phone market has peaked

CCS Insight’s latest global forecast for mobile phones confirms that the market has peaked at about 2 billion units per year after decades of growth. The research firm expects that in 2016 shipments of mobile phones will slip 1.3 percent from their level in 2015, with most markets experiencing a difficult year. A notable exception […]

September 26, 2016