Wowza Streaming Cloud service with Ultra Low Latency
June 28, 2018
Wowza Media Systems, a specialist in streaming, has announced the release of the Wowza Streaming Cloud service with Ultra Low Latency. Now publicly available as a feature on select Wowza Streaming Cloud plans, the service reliably delivers audio and video streams at a global scale, with less than three seconds of end-to-end latency. Additionally, the Wowza GoCoder SDK is newly updated to support building iOS and Android applications with interactive video playback.
“Streaming applications and services today demand lightning-fast, interactive video workflows to engage audiences and create revolutionary user experiences,” said Dave Stubenvoll, CEO and co-founder at Wowza Media Systems. “Achieving ultra low latency requires innovation, and this is where Wowza continually excels. We’re proud to offer the ideal platform for developers and live event producers who need to deliver low-latency video to millions of viewers around the world. Our solution can engage audiences on any device and help monetise live events.”
“The key to enabling successful live-streaming business models today is through providing a high-level quality of service (QoS) from the start,” says Melody Siefken, research analyst for the Digital Media group at Frost & Sullivan. “With the rising demand for live video content forcing platforms to add live capabilities at a hurried pace, most struggle with providing low-latency at scale, which is an essential part of providing a high QoS. The Ultra Low Latency solution for Wowza Streaming Cloud is timely to the market, and promises to bring the best quality of experience through an optimised QoS.”
Engaging Audiences Through Interactive Video
As developers search for ways to engage and monetize audiences with video, they need low-latency streaming to facilitate interactivity. Many developers also need video playback on iOS and Android devices, but don’t want to replace existing RTMP workflows simply to achieve speed and interactivity. The service supports ingest for RTMP/S, RTSP and WOWZ protocols, while providing the scalability not found in alternative protocols such as WebRTC.
Furthermore, with intelligent load-balancing, the network rapidly provides the streaming resources needed to deliver reliable, consistent experiences to audiences of any size. Leveraging the computing power of Microsoft Azure, the Ultra Low Latency service delivers global streaming experiences. Ingest points are instance-less and geo-aware, automatically detecting the closest ingest point and delivering through a single, unified network.
Developer Toolkit for Interactive End-to-End Streaming Workflows
Today’s streaming applications deliver more than just video. The API-based Ultra Low Latency solution allows developers to create interactive, real-time experiences that bring viewers and broadcasters together through synced, bi-directional video and data. Through the Wowza Streaming Cloud platform, developers gain access to a proven developer framework with comprehensive APIs that let them quickly move from the source code on their laptop to a worldwide, scalable service. This toolkit includes:
- Interactive documentation, as well as API versioning for custom development.
- Sample applications and rich code base.
- Access to the GoCoder SDK for developing professional-grade live-streaming apps.