Findings from international research firm Parks Associates suggest that 10 per cent of US broadband households are watching eSports content. Parks Associates’ industry report defines eSports as professionally or semi-professionally organized competitive video gaming events, including popular gaming titles such as League of Legends, Call of Duty and Street Fighter.
“Esports is a young, dynamic, and fast-growing industry,” commented Hunter Sappington, Research Analyst, Parks Associates. “While viewership of many traditional sports is waning, esports is well positioned to capture the attention of a generation that grew up playing video games. Today, 62 per cent of US broadband households play video games at least one hour per week. Esports is currently a niche market, but it has the ability to engage often hard-to-reach demographics.”
The firm notes the esports audience is typically younger male gamers under 35 with a tendency to be on the cutting edge of technology and trends. Esports viewers spend more than twice as much money per month on non-pay-TV video entertainment content than non-viewers, with a monthly average expenditure of $47.23 (€40.20) compared to $22.97.
“For distributors, including pay-TV providers, OTT services, and social media platforms, esports represents an opportunity to complement existing content and grow the viewing audience,” Sappington said. “By participating in this market during its formative stage, pay-TV providers, networks, and other ecosystem players can influence the trajectory of the market and secure content rights to key events.”
The research report – enitled Digital Natives: The Rise of Esports and the 360 Deep Dive Sports vs. Esports: Audience, Spending, and Consumption – examines the eSports audience, including the size, habits, and factors that drive viewership, and things that make them different from non-eSports viewers. Additional data includes: