Home » Archives by category » Content » Games

Microsoft buys Bethesda for $7.5bn

Microsoft has confirmed announced plans to acquire ZeniMax Media, the parent company of Bethesda Softworks, one of the largest, privately held game developers and publishers in the world. Creators of…

Apple launches Apple One services bundle

Apple has announced Apple One, a new bundle providing all Apple’s subscription services in one plan, including Apple Music, Apple TV+, Apple Arcade, Apple News+, Apple Fitness+, and iCloud. With…

Cloud gaming revenue opportunities for 5G

Ribbon Communications, a global provider of real time communications software and network solutions to service providers, enterprises, and critical infrastructure sectors, has announced the findings of a recently commissioned independent…

Research: Video games market worth over $200bn by 2023

Research: Video games market worth over $200bn by 2023

A report from Juniper Research forecasts that the video games industry will exceed $200 billion (€169.3bn) in value in 2023; growing from an expected $155 billion in 2020. Mobile and…

China Mobile selects VisualOn for next-gen streaming

VisualOn, a streaming solutions provider that optimises the impact of the video player, and VLA VR, a pioneer of VR technology, have announced a partnership with China Mobile Communications Corporation’s…

Skillz to go public with merger

Skillz, a mobile games platform connecting players in fair, fun, and meaningful competition, and Flying Eagle, a publicly-traded special purpose acquisition company, have agreed to a business combination that will…

Netflix orders live-action Resident Evil series

Netflix orders live-action Resident Evil series

Netflix’s has ordered a scripted, live-action series inspired by Resident Evil, Capcom’s long-running horror, video game franchise. The new Resident Evil series will tell a new story across two timelines:…

Study: Brazilians are biggest eSports cheats

Brazilian eSports competitors are most likely to cheat by using cheat codes, bots and hacks to gain an unfair advantage over opponents while playing online. The Cheating Countries study used…

Spotify, Riot Games eSports partnership

Spotify, Riot Games eSports partnership

Spotify and Riot Games, the video game developer behind League of Legends, are joining forces for a first-of-its-kind multiyear partnership. Spotify is also now the official—and exclusive—audio -streaming partner for…

StarHub, Antstream Arcade game streaming partnership

StarHub, Antstream Arcade game streaming partnership

London-based retro game streaming service Antstream Arcade has announced an exclusive partnership with StarHub, a provider of communication, entertainment and digital solutions in Singapore, to enable customers to experience gaming…

Analyst: 1.6 trillion hours spent on mobiles in H1

Analyst: 1.6 trillion hours spent on mobiles in H1

App Annie, a specialist in mobile data and analytics, has released its latest report which shows that consumers spent 1.6 trillion hours on their mobile devices in the first half…

Australia: Home entertainment subs soar

Australia: Home entertainment subs soar

The Covid-19 pandemic has boosted home entertainment subscription services in Australia according to research from emerging technology analyst firm Telsyte. Australians added 5.6 million new subscriptions to the end of…

VENN launches New Age Gaming TV Network with Amagi

VENN launches New Age Gaming TV Network with Amagi

Amagi, a global leader in cloud-based technology for broadcast TV and streaming TV, has announced that VENN has launched a sophisticated free-to-view new age gaming TV network built on Amagi’s…

Forecast: AR/VR revenue $67bn by 2024

Forecast: AR/VR revenue $67bn by 2024

Digi-Capital’s virtual and augmented reality forecast is for global revenue to grow from over $13 billion this year to more than $67 billion by 2024. Yet today’s market is still…

Comscore: US home data use up 28% in June

Comscore: US home data use up 28% in June

During the Covid-19 pandemic, in-home device usage has surged in the US as millions of Americans complied with stay-at-home orders. Continued research from Comscore shows that, while the gap is…

Research: Children turn to video games in lockdown

Research: Children turn to video games in lockdown

Children continue to turn their attention to video gaming, with its role taking an ever-more influential position in the daily habits and pursuits of 3 to 16-year-olds. While the lure…

Page 1 of 38123Next ›Last »