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Activision Blizzard & Google sign eSports deal

Activision Blizzard and Google have announced a multi-year strategic relationship to power new player experiences. Google Cloud will serve as the preferred provider for Activision Blizzard’s game hosting infrastructure and…

US video game content generated $35bn in 2019

US video game content generated $35bn in 2019

US video game content generated $35.4 billion (€32.1bn) in revenue in 2019, a 2 per cent increase over 2018, according to data released by the Entertainment Software Association (ESA) and…

Research: 25% US homes use AVoD services

Research from Parks Associates finds over one-quarter of US broadband households are interested in innovative offerings accessed via television, such as offline viewing, video gaming, food delivery, ride sharing, and…

BT bundles Google Stadia with broadband offers

BT bundles Google Stadia with broadband offers

BT has become the first European distribution partner for Stadia, Google’s new cloud gaming platform. The partnership will see BT and Google deliver cloud gaming via this new-generation platform to…

Report: $240bn mobile ad spend in 2020

App Annie, the mobile data and analytics company helping brands and publishers win on mobile, has released The State of Mobile 2020 report. This annual appraisal provides insight into mobile’s…

Doctor Who VR experience launches on YouTube

Doctor Who VR experience launches on YouTube

The BBC’s hit virtual reality (VR) experience Doctor Who: The Runaway, has now launched on the official Doctor Who YouTube channel, and rolled out internationally. The VR experience stars Jodie…

China dominates eSports globally; Nordics on top in Europe

China dominates eSports globally; Nordics on top in Europe

Research from Ampere Analysis has found that 26 per cent of Internet users in China watch eSports at least once per month, creating a huge and highly engaged audience. Western…

BT partners with Excel Esports team

BT partners with Excel Esports team

BT has signed a new multi-year contract with Excel Esports to become its exclusive lead partner and will see BT branding prominent on all kit worn by Excel’s League of…

Research: eSports entering mainstream consciousness

Research: eSports entering mainstream consciousness

Esports continues to edge its way into mainstream consciousness and is becoming one of the most coveted marketing channels for brands seeking to make an impact in gaming, according to…

VR headset market sees 5% growth in 2019

The VR headset market continues to expand, with volumes increasing by 5 pr cent in 2019, according to a market report from Futuresource Consulting. While VR headset sales growth slowed…

Streaming, 5G, AI to boost US tech spend to $422bn

Streaming, 5G, AI to boost US tech spend to $422bn

The rising popularity of streaming services along with 5G connectivity and artificial intelligence (AI)-enabled devices will drive revenue growth for the US consumer tech industry to a record $422 billion…

NFL viewing on Twitch up 34%

NFL viewing on Twitch up 34%

The NFL’s efforts to expand its audience to younger fans through online streaming is ‘gaining yards’ after its second season on Twitch was completed last week. The game between the…

Report: Video over 70% of internet traffic in near future

InterDigital, a mobile and video technology research and development company, has released a study revealing new use cases, and network challenges, in the next-generation video streaming ecosystem. The report from…

ESTV eSports on Samsung TV Plus

ESTV, the dedicated channel for eSports and gaming personalities, has announced its availability on Samsung TV Plus, a free ad-supported video service accessible on Samsung Smart TVs. ESTV joins a…

GAME and BELONG open gaming arena on Oxford Street

GAME, the high street video games retailer, and BELONG, a network of gaming LAN centres in the UK, will open their brand-new venue on December 12th. Taking 7,500sq ft in…

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