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UK showcases createch pioneers

UK showcases createch pioneers

Fifty breakthrough UK businesses and projects harnessing creativity and technology are featured in a report published at the Createch 2019 conference, part of London Technology Week. The Ones to Watch…

Orange supports French Open innovation

The first live broadcast of matches in 8K thanks to 5G, a mixed reality experience to get into the thick of the sporting action, access to all the useful information…

BT Sport Champions League final stream free – and in VR, HDR

BT Sport Champions League final stream free – and in VR, HDR

BT is making the 2019 UEFA Europa League Final and the UEFA Champions League Final available for anyone in the UK to watch whether on TV, online or on mobile.…

Mediapro takes 100% of Fandroid eSports league

Spain’s Mediapro has taken over Fandroid, owner of the eSports league LVP (Professional Videogames League), by acquiring the remaining 50 per cent of the company it didn’t already own for…

Report: $80bn AR and VR market may diverge before converging

Some in the AR/VR industry see it converging into a singularity of spatial computing in one magical device, but mobile AR, smartglasses and VR could actually diverge in the medium-term…

BBC tours UK libraries with VR

The BBC is taking its VR experiences out on tour this summer, bringing them to people in a number of libraries across the UK. From now until the end of…

Ericsson report busts 5G consumer myths

Ericsson report busts 5G consumer myths

Consumers see a near-term benefit from 5G, as they look forward to the technology providing relief from urban network congestion, and to bring more home broadband choices, according to a…

SYFY UK showcasing Eleven Eleven at MCM London Comic Con

SYFY UK – NBCUniversal International Networks’ multiplatform media brand that gives science fiction fans of all kinds a universe to call home– will showcase its science fiction experience, Eleven Eleven, at MCM…

Research: 8% US broadband homes own a VR headset

Research: 8% US broadband homes own a VR headset

A Parks Associates report finds gaming remains the primary use case for VR (virtual reality) headsets. Virtual Reality: The Evolving Ecosystem finds consumer-reported familiarity with VR technology has stayed at…

Snapchat adds AR functions; slate of new originals

Snapchat adds AR functions; slate of new originals

Snap has unveiled new augmented reality (AR) and camera search experiences for creators, partners, and Snapchatters. Snap’s Lens Studio is a free, publicly available desktop app for anyone to build…

Insight: New stadium tech to transform fan experience

Insight: New stadium tech to transform fan experience

With UK top flight club Tottenham Hotspur set to play for the first time at its new £1 billion stadium this evening, taking on Crystal Palace in the Premier League,…

Report: Games revenue to top $200bn by 2023

Report: Games revenue to top $200bn by 2023

There has been some negative sentiment on the games industry recently, with stock prices of public games companies in question in both the US and China. While being contrarian to…

YouGov: VR adoption grows to 11% among US adults

YouGov: VR adoption grows to 11% among US adults

Data from YouGov reveals that consumer adoption of VR technology has increased after a period of stagnation.  Last November, 11 per cent of US adults reported owning VR hardware and/or…

Syfy, NBCU launching Eleven Eleven VR experience

Syfy, NBCU launching Eleven Eleven VR experience

Syfy, the multiplatform, science-fiction focused media brand, has announced it will launch its VR science fiction experience, Eleven Eleven, in May in collaboration with NBCUniversal Networks (NBCUIN) who are leading…

Research: Major sports events hold key to 5G adoption

5G will transform the sports experience for fans in stadiums and at home, according to research conducted by Ovum for Amdocs, a provider of software and services to communications and…

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