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Verizon Super Bowl 5G immersive experiences

Verizon Super Bowl 5G immersive experiences

At a time when large gatherings are limited, finding ways to bring people together safely, in-person and virtually, is more important than ever. Accordingly, US telco Verizon is using the…

Consortium to produce AR app

Consortium to produce AR app

BBC Studios, the Corporation’s commercial arm, 5G mobile network operator EE, Royal Botanic Gardens, Kew, Talesmith and Dimension Studios have unveiled The Green Planet 5G AR Consortium, led by the…

Entain, Verizon Media innovation alliance

Entain, Verizon Media innovation alliance

Media and technology company Verizon Media and sports-betting and gaming operator Entain have formed a global innovation alliance to develop new opportunities across interactive sports and entertainment. Entain brands include…

Forecast: VR content revenue to exceed $7bn in 2025

A report from Juniper Research has found that consumer virtual reality content will bring over $7 billion in revenue in 2025, an increase of over 160 per cent on the…

Forecast: AR/VR to deliver strong growth through 2024

Forecast: AR/VR to deliver strong growth through 2024

Worldwide spending on augmented reality and virtual reality (AR/VR) is forecast to accelerate out of the pandemic, growing from just over $12.0 billion in 2020 to $72.8 billion in 2024.…

Report: Value in AR/VR ecosystem surpasses $2bn

Report: Value in AR/VR ecosystem surpasses $2bn

The Augmented Reality (AR) and Virtual Reality (VR) market has recorded more than $2 billion (€1.69bn) in total investment so far in 2020. According to a new report from global…

KT, DT 5G technology JV

KT, DT 5G technology JV

Korean telco SK Telecom and Deutsche Telekom have entered into an agreement to establish a 5G technology joint venture. They will each hold 50 per cent of the joint venture…

Report: Home working the new normal

Report: Home working the new normal

Before the Covid-19 pandemic emerged in early 2020, the idea of working and socialising from home was mainly a theoretical proposition. But less than a year later, that reality is…

Pac-Man hits 40

Pac-Man hits 40

Introduced in 1980 by Bandai Namco, Pac-Man is now 40. And from AR pins to retro gaming competitions and even full-sized real-life game boards, everyone’s getting in on the act.…

Blend Media launches VR/AR marketplace

Blend Media, the immersive content provider which counts Facebook, Google, Disney and L’Oreal amongst its clients, today announced the launch of Blend Market, a new single platform that connects brands…

Forecast: VR headset market expected to recover in 2021

Forecast: VR headset market expected to recover in 2021

As the world continues to deal with the pandemic, the market for virtual reality (VR) headsets is expected to decline 6.7 per cent in 2020 before returning to double-digit growth…

China Mobile selects VisualOn for next-gen streaming

VisualOn, a streaming solutions provider that optimises the impact of the video player, and VLA VR, a pioneer of VR technology, have announced a partnership with China Mobile Communications Corporation’s…

Mediengruppe RTL tests AR programme with tagSpace

Mediengruppe RTL Deutschland is launching a content test using augmented reality together with the Australian start-up tagSpace. The Brisbane-based software company provides a proprietary solution for location-based AR experiences in…

Grand Slam tennis returns to Eurosport with AR studio

Grand Slam tennis returns to Eurosport this weekend with the US Open. Eurosport’s production will also exclusively unveil the Eurosport Cube, an interactive mixed-reality studio using augmented reality (AR) and…

discover.film to host VR film festival on August 14

On August 14th a selection of the best short films available on the streaming platform, discover.film, will be screened at a virtual film festival in VR Chat: a popular VR…

Forecast: AR/VR devices to ship 43.2m in 2025

Total shipment of AR/VR devices is expected to reach 5.12 million units in 2020, according to Trendforce. Thanks to the release of various glasses-like AR/VR devices, the AR/VR devices market…

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