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Huawei shares media vision

Huawei shares media vision

Huawei’s online Global Analyst Summit 2020 has seen Shawn Sheng, Vice President of the company’s Handset Product Line, provide updates on key industry and technological trends that were first outlined…

Report: How could Covid-19 change AR/VR’s future?

Covid-19 is impacting the lives of billions. Early stage technology markets such as virtual and augmented reality are trivial by comparison. However, AR/VR companies are dealing with knock-on effects both…

Lewis Capaldi VR set on Facebook, Oculus Venues

Lewis Capaldi VR set on Facebook, Oculus Venues

Singer-songwriter Lewis Capaldi is teaming with Supersphere and Oculus Venues to invite fans into his home for an intimate set in VR on May 13th. The concert will also be…

Wiz Khalifa live in Oculus Venues

Wiz Khalifa live in Oculus Venues

Multi-platinum selling recording artist Wiz Khalifa is teaming with Supersphere and Oculus Venues to fans into his home, live in VR on May 6th. Produced by Supersphere and broadcast on…

Supersphere to air Offset & Friends VR Concert

Supersphere to air Offset & Friends VR Concert

Multi-platinum artist and Grammy nominee Offset has announced a live, immersive production of Offset and Friends – with appearances from Young Thug, Rich the Kid, and SAINt JHN – will…

SK Telecom: 5G subs heavy media users

SK Telecom: 5G subs heavy media users

As it approaches the first anniversary of launching what it says was the world’s first 5G service on April 3rd, 2019, Korean telco SK Telecom has revealed a number of…

Report: Over $4bn AR/VR investment in 2019

Digi-Capital’s AR/VR Analytics Platform tracked $4.1 billion AR/VR investment in 2019, the third-highest virtual reality investment and augmented reality investment year on record after 2017 and 2018. However, investment dropped…

Analysis: Apple, Facebook or Microsoft the future of AR?

Apple is seen by some as critical to the future of augmented reality, despite limited traction for ARKit so far and its absence from smartglasses (again so far). Yet Facebook,…

Research: 5G to transform live entertainment

Research: 5G to transform live entertainment

Research from multiplay telco O2 has revealed the transformative impact 5G connectivity could have on the UK’s live entertainment industry. The mobile operator, which has a rich heritage in live…

Arte launching Gloomy Eyes on VR platforms

Arte launching Gloomy Eyes on VR platforms

Arte France will launch its 3D animated interactive short film, Gloomy Eyes, on VR platforms Oculus and HTV Vive on February 14th. It will also be available for free on…

Doctor Who VR experience launches on YouTube

Doctor Who VR experience launches on YouTube

The BBC’s hit virtual reality (VR) experience Doctor Who: The Runaway, has now launched on the official Doctor Who YouTube channel, and rolled out internationally. The VR experience stars Jodie…

VR headset market sees 5% growth in 2019

The VR headset market continues to expand, with volumes increasing by 5 pr cent in 2019, according to a market report from Futuresource Consulting. While VR headset sales growth slowed…

Report: Video over 70% of internet traffic in near future

InterDigital, a mobile and video technology research and development company, has released a study revealing new use cases, and network challenges, in the next-generation video streaming ecosystem. The report from…

EE claims 5G AR gig first

UK multiplay telco EE is claiming the world’s first augmented reality, multi-location gig over 5G, starring British band, Bastille. Crowds of passengers at Birmingham’s New Street Station were stopped in…

Report: UK immersive tech sector sees growth

Report: UK immersive tech sector sees growth

Immersive technologies trade group Immerse UK and advanced digital technology innovation centre Digital Catapult have published the second Immersive Economy in the UK report, providing evidence of the growth of…

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