Advanced Television

esports

Analysis: E&M revenues rebounding strongly

The global entertainment & media (E&M) industry has regained its momentum, with revenues outpacing the economy as a whole, according to advisory firm PwC’s Global Entertainment & Media Outlook 2021-2025. The $2+ trillion (€1.6tn) industry is on track to grow 6.5 per cent in 2021 and 6.7 per cent in 2022, fuelled by strong demand […]

July 12, 2021

China blocks Huya, DouYu merger

A mooted merger between two videogame streamers, Huya and DouYu, has been blocked by Chinese authorities on antitrust grounds. The planned merger, announced by Tencent which wanted to bring together the two businesses in which it held stakes, could have resulted in Tencent controlling some 80 per cent of the Chinese market already worth an […]

July 12, 2021By Chris Forrester

Philips launching ‘SuperWide’ curved monitor

Curved TV displays were a mainstay of some set manufacturers a year or two ago. Indeed, Samsung still have a variety of curved TVs options for sale. And now Philips have created an ultra-wide device for specialist applications. The model (498P9Z) is targeted to professional users including financial traders, graphic designers, architects and others who […]

July 12, 2021

Forecast: Mobile gaming $272bn industry by 2030

Mobile gaming is the dominant segment in the global video games sector and iset to be a $272 billion (€223.5bn) industry by 2030. With the upcoming 5G revolution around the corner, new processors and improved display technologies are making mobile platforms more game ready than before. Every games company must develop expertise in this area […]

June 11, 2021

Netflix orders League of Legends animation

Netflix and Riot Games are partnering to bring the global eSports phenomenon, League of Legends, to television screens with a new animated series, titled Arcane. The series marks Riot Games’ first series for television. Set in Riot’s popular League of Legends IP, Arcane is developed and produced by Riot Games in partnership with Fortiche Productions. […]

May 5, 2021By Nik Roseveare

FSR eSports event on Recast

Fans of the Formula Sim Racing (FSR) eSports event will be able to watch all the action in the 2021 season live on sports video platform Recast. Recast has joined forces with digital motorsports channel The Race to bring all 12 rounds of the 2021 Formula Sim season direct to fans in apartnership that sees […]

March 30, 2021

DAZN to stream WePlay Ultimate Fighting League

The WePlay Esports media holding company and sports streaming platform, DAZN, have announced a partnership for the 2021 WePlay Ultimate Fighting League (WUFL). DAZN’s coverage of the tournament will be available on its global platform in 200+ countries and territories, for viewing on a range of handheld and living room devices. The tournament will be […]

March 22, 2021

twofour54 launches Abu Dhabi Gaming initiative

Abu Dhabi Gaming (AD Gaming), a collaborative new initiative pioneered by twofour54 Abu Dhabi, that aggregates the emirate’s drive to build a thriving gaming and esports ecosystem, has launched. Supported by Unity Technologies, Flash Entertainment, UAE Pro League, Emirates Esports Association and the Media Zone Authority, AD Gaming will provide a comprehensive support system for […]

March 17, 2021

Gfinity moves to cloud-powered production with Grass Valley

Grass Valley announces that international esports and gaming solutions provider, Gfinity, has deployed its cloud-based SaaS platform GV AMPP (Agile Media Processing Platform) to support multi-day live esports broadcasts. London-based Gfinity is using the technology to handle production and delivery, entirely in the cloud, for one of its virtual professional motorsports series, which is distributed […]

March 16, 2021

Forecast: Video game loot boxes to pull over $20bn by 2025

A report from Juniper Research has found that revenue generated from loot boxes used in video games will exceed $20 billion by 2025, up from an estimated $15 billion in 2020. However, growth, averaging 5 per cent per year, will be slower than in previous years, as consumers become fatigued with loot boxes and legislative […]

March 9, 2021