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Saudi Arabia: CITC launches Game Mode initiative

The Communications and Information Technology Commission (CITC) launched the ‘Game Mode’ initiative, with the aim of enhancing Saudi Arabia’s booming gaming sector. This comes within the framework of CITC’s work to encourage healthy competition among telecom operators to provide the best experience for gamers, raise the level of transparency in the market, and enable investors […]

March 4, 2021

Study: Pandemic drives surge in subscription gaming

The games industry has thrived during the Covid-19 pandemic reports Futuresource Consulting; it has provided kids with a way to alleviate the boredom of lockdown through gaming and socialising digitally with friends. The Futuresource Kids Tech consumer survey, now in its 13th wave, addresses these gaming trends amongst kids between the ages of 3-16, providing […]

February 25, 2021

Vestel adds Twitch to Smart TVs across Europe

Multi-brand TV manufacturer, Vestel, has announced the launch of a new app collaboration that is set to bring streaming service Twitch to more Smart TVs across Europe. The app has been rolled out to all Vestel-manufactured Smart TV ranges, including those designed for many top brands, including Hitachi, JVC, Telefunken and Techwood. With the app, […]

February 23, 2021

Apple’s core values

Do you remember when Bill Gates was seen as the Darth Vader of world business, bullying others out of various sectors; operating systems, web browsers and more? And Apple and Steve Jobs were the ‘other guys’, the good guys, the little guys. Indeed, Jobs attracted cultish devotion in the same proportion that Gates attracted opprobrium. […]

January 27, 2021

Report: Gamers increasingly at risk from cybercriminals

Cybercriminals are taking advantage of online gamers’ enhanced connectivity, according to specialist consultancy Omnisperience, whose new report, Unleashing new revenue streams and boosting digital confidence with CCAPS, suggests that service providers are well positioned to secure and assure the gaming experience, creating new revenue streams. Gaming has long been a honey pot for cybercriminals. Gamers […]

January 26, 2021By Angharad Rhiannon

Report: 38% of gamers have had online account hacked

Online games are becoming increasingly popular, with over 930 million players globally currently. However, with popularity comes cyber threats as a growing number of gamer accounts are lucrative targets to cybercriminals. According to the data from the Atlas VPN team, 38 per cent of gamers have been hacked at least once in the past while […]

November 25, 2020

Enthusiast Gaming launches channel on Samsung TVs

Enthusiast Gaming has announced the launch of BCC Gaming, its first free, ad-supported streaming channel, which is available on Samsung TV Plus, Samsung’s free Smart TV video service, in the US. This licensing and distribution activity is the latest result of Enthusiast Gaming’s recent acquisition of Omnia Media, which extends the company from one that […]

November 13, 2020

BBC Sounds launches gaming podcast

Press X to Continue, an entertainment and review podcast about video games, has launched on BBC Sounds. Featuring a returning family of game reviewers, each episode will explore new releases and look back at some classic favourites as well. Throughout the series listeners can expect laughs, celebrity guests and exclusive interviews. Available on BBC Sounds, […]

November 11, 2020

Report: Gaming ready for its ‘Netflix moment’

Across software, hardware and accessories, worldwide consumer spend on gaming reached $194 billion last year, according to a report from Futuresource Consulting. In addition, in-game ads, video streaming sites and eSports created another $17 billion in revenue. “Gaming may be on the verge of having its Netflix moment,” says Morris Garrard, Research Analyst at Futuresource […]

September 28, 2020

Research: Video games market worth over $200bn by 2023

A report from Juniper Research forecasts that the video games industry will exceed $200 billion (€169.3bn) in value in 2023; growing from an expected $155 billion in 2020. Mobile and cloud gaming will lead this growth, as the

September 8, 2020