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Report: Rising demand for gaming accessories

The gaming headset and accessories market saw exceptionally strong growth during the 2020 pandemic; interest in gaming reached fever pitch, with consumers locked down in need of entertainment and socialisation. Futuresource Consulting predicts that 2021 will generate over $4.6 billion from gaming headsets, speakers, mice and keyboards globally. “The gaming fever pitch that built up […]

May 21, 2021

Research: 53% UK gamers watch others play online

Video game playing rose to a new level in 2020, with UK consumers’ time playing up 4 per cent on the previous year. The desire to stay connected and entertained while stuck at home during the pandemic has driven online gaming popularity – more than a third of UK gamers (37 per cent) have made […]

March 10, 2021

Forecast: Video game loot boxes to pull over $20bn by 2025

A report from Juniper Research has found that revenue generated from loot boxes used in video games will exceed $20 billion by 2025, up from an estimated $15 billion in 2020. However, growth, averaging 5 per cent per year, will be slower than in previous years, as consumers become fatigued with loot boxes and legislative […]

March 9, 2021

Forecast: eSports & games streaming worth $3.6bn by 2025

A study from Juniper Research predicts that the global eSports and games streaming industry will be worth $3.5 billion (€2.9bn) by 2025; rising from $2.1 billion in 2021. This represents a growth of 70 per cent over the next four years. eSports is the live streaming of games, often featuring professional gamers, and games streaming […]

March 8, 2021

Saudi Arabia: CITC launches Game Mode initiative

The Communications and Information Technology Commission (CITC) launched the ‘Game Mode’ initiative, with the aim of enhancing Saudi Arabia’s booming gaming sector. This comes within the framework of CITC’s work to encourage healthy competition among telecom operators to provide the best experience for gamers, raise the level of transparency in the market, and enable investors […]

March 4, 2021

Study: Pandemic drives surge in subscription gaming

The games industry has thrived during the Covid-19 pandemic reports Futuresource Consulting; it has provided kids with a way to alleviate the boredom of lockdown through gaming and socialising digitally with friends. The Futuresource Kids Tech consumer survey, now in its 13th wave, addresses these gaming trends amongst kids between the ages of 3-16, providing […]

February 25, 2021

Vestel adds Twitch to Smart TVs across Europe

Multi-brand TV manufacturer, Vestel, has announced the launch of a new app collaboration that is set to bring streaming service Twitch to more Smart TVs across Europe. The app has been rolled out to all Vestel-manufactured Smart TV ranges, including those designed for many top brands, including Hitachi, JVC, Telefunken and Techwood. With the app, […]

February 23, 2021

Apple’s core values

Do you remember when Bill Gates was seen as the Darth Vader of world business, bullying others out of various sectors; operating systems, web browsers and more? And Apple and Steve Jobs were the ‘other guys’, the good guys, the little guys. Indeed, Jobs attracted cultish devotion in the same proportion that Gates attracted opprobrium. […]

January 27, 2021

Report: Gamers increasingly at risk from cybercriminals

Cybercriminals are taking advantage of online gamers’ enhanced connectivity, according to specialist consultancy Omnisperience, whose new report, Unleashing new revenue streams and boosting digital confidence with CCAPS, suggests that service providers are well positioned to secure and assure the gaming experience, creating new revenue streams. Gaming has long been a honey pot for cybercriminals. Gamers […]

January 26, 2021By Angharad Rhiannon

Report: 38% of gamers have had online account hacked

Online games are becoming increasingly popular, with over 930 million players globally currently. However, with popularity comes cyber threats as a growing number of gamer accounts are lucrative targets to cybercriminals. According to the data from the Atlas VPN team, 38 per cent of gamers have been hacked at least once in the past while […]

November 25, 2020