Comscore, Twitch to deliver audience measurement for eSports
March 12, 2020
Comscore, a partner for evaluating media across platforms, has announced a new partnership with Twitch, the online community for multiplayer entertainment. The deal adds tagless audience reporting of Twitch live-streaming, including gaming and eSports insights, to Comscore digital audience solutions, providing a complete, unduplicated view into digital consumption behaviors.
As eSports and gaming continue to gain traction with audiences and more consumers engage with streaming content, new opportunities for advertisers and sponsors are emerging. The integration of Twitch video metrics, such as minutes spent and content minutes per ad minute, allows Comscore to measure and represent a key part of the live-streaming, gaming and eSports industry.
The partnership makes available third-party data and insights into Twitch’s engaged audiences in the US and Canada. Advertisers will now have an enhanced ability to understand Twitch livestreaming video consumption habits, engage directly with key audience segments and make smarter, more accurate campaign decisions. Comscore is working to expand the integration with Twitch to other areas, such as the launch of additional markets and roll out of category- and genre-level reporting.
“Our new partnership with Twitch is more proof of Comscore’s dedication to innovation within audience measurement and across screens,” said Carol Hinnant, Chief Revenue Officer, Comscore. “In a time where gaming and eSports are gaining momentum, our partnership will ensure the industry can understand consumption and take advantage of trends in this space.”