Advanced Television

Games

VR set to take-off in Australia

Demand by video gamers is expected to drive a boom in VR headset sales throughout the holiday season, according to a new study from emerging technology analyst firm Telsyte. The Telsyte Australian VR & AR Market Study 2017 predicts 115,000 VR headset units will be sold in the second half of 2016 with sales rapidly […]

October 13, 2016

MTG takes 35% of InnoGames

MTG has entered into an agreement to acquire 35 per cent of InnoGames, a global online games developer and publisher, from Eight Roads Ventures and the Company’s founders. The transaction is based on an Enterprise Value of €260 million for 100 per cent of the company. MTG has an option to acquire a further 16 […]

October 13, 2016

Vivendi, Canal Group, ESL in esports partnership

Integrated media and content group Vivendi, Canal Group and ESL, the world leader in organising esports events, are forming what they describe as “a major strategic partnership”. The partnership provides for the launch of the first official esports leagues in France based on the existing ESL Championnat National. Under the partnership, these competitions will reach […]

October 11, 2016

Video game market rebounds

Digi-Capital’s Games Report Q3 2016 found that games investments, M&As and stock markets have delivered a massive turnaround after last year’s games deals ice age. So far this year, games investments have hit $1.6 billion, mergers & acquisitions $25.7 billion, with Digi-Capital’s global games stock market index up 17 per cent in the last 12 […]

October 10, 2016

AR app revenues to approach $6bn by 2021

A Juniper Research study has found that consumer app revenues from AR (augmented reality) will remain below that of the enterprise sector through to 2021, despite the high visibility of games such as Pokémon GO. Juniper forecasts that revenues from enterprise AR apps will reach $5.7 billion (€5bn) by 2021, rising ten fold from an estimated […]

September 27, 2016

Cartoon Network launching Adventure Time VR game

Cartoon Network will launch a new virtual reality mobile game and bespoke branded viewer, based on global hit animated series Adventure Time. Titled “I See Ooo”, the immersive virtual reality experience comes complete with a specially-designed viewer to play it through. It will launch in the UK and Nordics on September 29th. Launching as a […]

September 20, 2016By Nik Roseveare

Sony VR beyond games

Sony says it will extend content for its dedicated VR headset into non-gaming areas such as TV and film, but has no plans to join the burgeoning market for smartphone-based headsets. Andrew House, Sony Interactive Entertainment Inc’s chief executive, told Reuters he was already in talks with media production companies to explore possibilities for the […]

September 15, 2016

Italian media to grow to €36bn by 2020

The media and entertainment industry in Italy will be worth €36 billion BY 2020, up from €29.6 billion in 2014 (+4 per cent), according to the PwC Entertainment & Media Outlook 2016-2020. Advertising will reach €9.1 billion (+3.6 per cent), driven by Internet, Video Games, TV and Radio, which will grow over the next five […]

September 15, 2016From Branislav Pekic in Rome

PS4 supports HDR

Sony has rolled out its latest 4.0 system update (codenamed ‘Shingen’) for the PlayStation 4 that will bring High Dynamic Range (HDR) support to all models. Users with a HDR TV set can use the new HDR feature with both gaming and entertainment content that supports HDR. Netflix has confirmed plans to stream HDR content […]

September 14, 2016

Twitch picks up Curse

Amazon’s video game streaming service Twitch has bought gaming news and social media company Curse, giving Twitch access to 30-million visitors to Curse’s websites, video and social media channels and desktop app. Terms were not disclosed. “We’ve long been fans of Curse, which is an innovator in the games industry with a strong culture built […]

August 18, 2016