Advanced Television

League of Legends

Top gaming, live streaming trends revealed

Vertically-integrated, digital media, entertainment and technology company GameSquare Holdings, in conjunction with its wholly-owned analytics and business intelligence platform Stream Hatchet, has published its annual gaming and esports Trends Report “Live streaming is a powerful driving force in the evolution of the creator economy,” says Justin Kenna, CEO of GameSquare. “Our 2024 trends report validates […]

January 11, 2024

Appear to support Riot Games

Appear, the global player in media processing and delivery technology, has announced their technology will support Riot Games and its series of live global esports remote broadcasts. Riot’s esports broadcast productions across League of Legends Esports (LoL Esports) and the VALORANT Champions Tour (VCT) are consumed by millions each year both physically and virtually, bringing […]

August 30, 2023

eSports startup FanClash raises $40m

Indian eSports startup FanClash, has raised $40 million (€38.1m) Series B funding to fuel its mission to build a global eSports fantasy, data and fan engagement platform. This succeeds a Series A round of $10 million from Sequoia Capital India, Falcon Edge (Alpha Wave Ventures) and Info Edge India in August 2021. Existing investors along […]

June 17, 2022

Report: Consumers average 90min of smartphone gaming daily

Consumers average more than 90 minutes of smartphone gaming and approximately 7 separate gaming sessions per day, according to Global Wireless Solutions’ (GWS) State of Mobile Gaming in 2021. But heavy gaming app usage across all ages and genders isn’t translating to a significant financial investment, as more than half (55 per cent) of mobile […]

December 17, 2021

Whip Watch Report: Arcane top streaming original in France

Netflix’s Arcane leads the Whip Watch Report of streaming originals among French viewers for the week of November 15-21. The Whip Watch Report ranks the most viewed series originating from SVoD platforms in the past week. Arcane, the animated series based on the popular League of Legends video game, continues to climb the charts taking […]

November 24, 2021

Whip Watch Report: Lucifer tops streaming originals in Germany

Netflix’s Lucifer leads the Whip Watch Report of streaming originals among German viewers for the week of November 8th – 14th. The Whip Watch Report ranks the most viewed series originating from SVoD platforms in the past week. Second on the list is You, followed by the third and final season of Narcos: Mexico which […]

November 17, 2021

Netflix series ARCANE sees pop-up store destroyed as part of global campaign

Riot Games has announced the launch of a global campaign to promote the upcoming League of Legends on-screen series, Arcane. Together with London based experiential agency We Are Collider, the fully integrated campaign will feature a blend of experiential, digital, social and out-of-home activations in cities worldwide coinciding with the release dates of each episode […]

November 5, 2021

Report: Zain best telco for Saudi Arabia gaming

The Communications and Information Technology Commission (CITC) has published its Game Mode report for the first quarter of 2021, ranking Saudi Arabia’s telecom service providers based on their video game performance. This quarter’s Game Mode report reveals that Zain, a local telecom operator, has the best video game quarterly performance. Zain outperformed Mobily, Saudi Telecom […]

May 26, 2021

Netflix orders League of Legends animation

Netflix and Riot Games are partnering to bring the global eSports phenomenon, League of Legends, to television screens with a new animated series, titled Arcane. The series marks Riot Games’ first series for television. Set in Riot’s popular League of Legends IP, Arcane is developed and produced by Riot Games in partnership with Fortiche Productions. […]

May 5, 2021By Nik Roseveare

Study: Brazilians are biggest eSports cheats

Brazilian eSports competitors are most likely to cheat by using cheat codes, bots and hacks to gain an unfair advantage over opponents while playing online. The Cheating Countries study used search volume data to analyse the incidence of cheat codes, bots and hacks used in popular video game titles, and compares this to the number […]

August 27, 2020