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E3 returns virtually

E3 will return this year as a virtual event. The event is normally held in Los Angeles each June and is acknowledged as the biggest spectacle of the year for the video games sector attracting a mix of developers, press and the general public. Last year’s event was completely cancelled as a result of the […]

April 8, 2021By Chris Forrester

Research: Online video & gaming markets hit $330bn

The global pandemic and the shift to remote work/schooling engendered a captive audience that accelerated trends within the media and entertainment industry. Streaming video subscriptions climbed as households stacked subscriptions, driving subscription revenues to over $69 billion (€58bn) in 2020. Gaming in 2020 saw YoY growth of over 22 per cent with ISPs and CDNs […]

April 7, 2021

Analyst: Pandemic boosts VR take-up

The Covid-19 pandemic has prompted greater interest in virtual reality products, according to a survey from technology analysis firm CCS Insight. The company’s latest survey of people’s interest in and use of VR finds

March 25, 2021

Report: UK video games market hits £7bn in 2020

The UK market for video games reached a record £7 billion (€8.1bn) in 2020, an increase of +29.9 per cent from 2019, beating 2018’s previous record by more than a billion pounds, according to figures from The Association for UK Interactive Entertainment (Ukie). While 2020 was a difficult year for many, with impacts of the […]

March 19, 2021

Forecast: Video game loot boxes to pull over $20bn by 2025

A report from Juniper Research has found that revenue generated from loot boxes used in video games will exceed $20 billion by 2025, up from an estimated $15 billion in 2020. However, growth, averaging 5 per cent per year, will be slower than in previous years, as consumers become fatigued with loot boxes and legislative […]

March 9, 2021

Mattel, Milestone announce Hot Wheels Unleashed

Mattel and Milestone, a global racing game developer, have announced the upcoming release of Hot Wheels Unleashed, an all-new, action-packed arcade-style racing game. The game, which is available for pre-order today, is scheduled to launch on September 30th 2021 on PlayStation5, PlayStation4, Xbox Series X|S, Xbox One consoles, Nintendo Switch and PC. Gamers can get […]

February 25, 2021

Study: Pandemic drives surge in subscription gaming

The games industry has thrived during the Covid-19 pandemic reports Futuresource Consulting; it has provided kids with a way to alleviate the boredom of lockdown through gaming and socialising digitally with friends. The Futuresource Kids Tech consumer survey, now in its 13th wave, addresses these gaming trends amongst kids between the ages of 3-16, providing […]

February 25, 2021

Report: Live sports drives OTT security market

Live Sports are the last bastion of pay-TV, and are held in high regard by operators and broadcasters. They are the last service tethering customers to their cable and satellite packages, but these operators know that it is a question of when not if, for when the sports leagues pull the trigger and pursue a […]

February 24, 2021

Report: Cloud gaming to significantly disrupt monetisation

Even though cloud gaming only represented 1 per cent of video games industry revenue in 2020, the technology is expected to fundamentally change the space over the next ten years growing at a compound annual growth rate of 40 per cent to 2030. In a GlobalData webinar, Associate Project Manager Rupantar Guha noted that cloud […]

February 23, 2021

Research: 49% of gamers playing more in lockdown

UK games publisher and developer Jagex has shone a light on the habits of gamers, from preferred play location, to snack choice, to hours spent and more. Polling just under 2,000 gamers from around the world, the in-depth study disputes – and sometimes embraces – the habits that popular culture has often linked to the […]

February 22, 2021