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Twitch blocked in China

Twitch blocked in China

Twitch, the popular video game-streaming service and a subsidiary of Amazon, has been blocked in China. Twitch’s website has been unreachable from the country since September 20th and its app…

$54bn mobile gaming market driven by non-gamers

Mobile is the fastest growing sector of the global video games market and this year $54 billion (€46.1bn) will be spent on buying games, downloading additional content (DLC) and subscriptions,…

Africa’s E&M industry enters new wave of convergence

Africa’s entertainment and media industry has entered a new phase – a third wave of convergence – according to PwC’s Entertainment and media outlook: 2018 – 2022: An African perspective report.…

TDG: “eSports are the next big thing”

TDG: “eSports are the next big thing”

According to a report from The Diffusion Group (TDG), eSports – competitive, professional video gaming tournaments staged before an audience, online or in person – has been silently exploding, out…

QYOU’s Heads Up Daily debuts on Sony’s AXN Spin

QYOU’s Heads Up Daily debuts on Sony’s AXN Spin

QYOU Media, a curator of premium ‘best-of-web’ video for multiscreen distribution, has announces that its eSports format Heads Up Daily (HUD) will make its European debut on AXN Spin, a…

21st Century Fox invests $100m in Caffeine

21st Century Fox (21CF) and Caffeine, the next-generation social broadcasting platform for gaming, entertainment, and other creative content, have announced that 21CF led a round of funding, which also included participation…

Ostmodern, Ori predict IBC 2018 trends

Ostmodern, Ori predict IBC 2018 trends

With IBC 2018 now just 2 weeks away, Ostmodern and Ori – specialists in the media and entertainment industry – have identified what they think the defining trends emerging from…

Survey: 52% US teens aim to reduce mobile screen time

Amid roiling debates about the impact of screen time on teenagers, roughly half of those ages 13 to 17 are themselves worried they spend too much time on their cellphones.…

Report: Top 5 cyber-threats faced by gaming industry

The gaming industry is at a crossroads. Cyber-crime threatens to not only steal revenue from game publishers, but also inhibit future game creation that is only made possible by the…

Denuvo joins eSports integrity coalition

Denuvo joins eSports integrity coalition

As eSports becomes increasingly popular around the globe, there is a risk that cheating in online multiplayer games is a trend that could go on to have a huge negative…

Sony leads VR market

Sony announced that is has sold over 3 million Playstation VR (PSVR) headsets to date, making it the clear market leader in the premium/standalone VR platform sector over its HTC…

Nippon TV’s AX Entertainment for eSports

Nippon Television Network, a commercial broadcaster network and production powerhouse in Japan, has established AX Entertainment, a new eSports subsidiary company that will create its first eSports team AXIZ, a multi-gaming…

QYOU launches HUD on Instagram TV

QYOU Media has extended the reach of its HUD format by introducing HeadsUpDailyTV on IGTV, Instagram’s TV platform launched in June. IGTV aims to deliver long-form formats optimised for mobile…

IDATE: Will GAFA take over the content industry?

While a part of the content industry seems to have survived the crisis caused by dematerialisation of consumption, it now faces a new threat: GAFA (Google, Apple, Facebook, Amazon), who…

Australia: PS4 owners top SVoD streaming numbers

Australia: PS4 owners top SVoD streaming numbers

Nearly eight million Australians aged 14+ own a video game console in the household, almost two-fifths of the population (39.4 per cent). In this eighth generation of video game consoles,…