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Report: Top 5 cyber-threats faced by gaming industry

The gaming industry is at a crossroads. Cyber-crime threatens to not only steal revenue from game publishers, but also inhibit future game creation that is only made possible by the…

Denuvo joins eSports integrity coalition

Denuvo joins eSports integrity coalition

As eSports becomes increasingly popular around the globe, there is a risk that cheating in online multiplayer games is a trend that could go on to have a huge negative…

Sony leads VR market

Sony announced that is has sold over 3 million Playstation VR (PSVR) headsets to date, making it the clear market leader in the premium/standalone VR platform sector over its HTC…

Nippon TV’s AX Entertainment for eSports

Nippon Television Network, a commercial broadcaster network and production powerhouse in Japan, has established AX Entertainment, a new eSports subsidiary company that will create its first eSports team AXIZ, a multi-gaming…

QYOU launches HUD on Instagram TV

QYOU Media has extended the reach of its HUD format by introducing HeadsUpDailyTV on IGTV, Instagram’s TV platform launched in June. IGTV aims to deliver long-form formats optimised for mobile…

IDATE: Will GAFA take over the content industry?

While a part of the content industry seems to have survived the crisis caused by dematerialisation of consumption, it now faces a new threat: GAFA (Google, Apple, Facebook, Amazon), who…

Australia: PS4 owners top SVoD streaming numbers

Australia: PS4 owners top SVoD streaming numbers

Nearly eight million Australians aged 14+ own a video game console in the household, almost two-fifths of the population (39.4 per cent). In this eighth generation of video game consoles,…

Dolby Vision for Xbox One

Dolby Vision for Xbox One

Microsoft has confirmed is will soon add Dolby Vision support to its Xbox One S and Xbox One X consoles. The addition will the gaming consoles join Apple TV 4K…

Research: 10% US households watch eSports

Research: 10% US households watch eSports

Findings from international research firm Parks Associates suggest that 10 per cent of US broadband households are watching eSports content. Parks Associates’ industry report defines eSports as professionally or semi-professionally…

Study: AR must be developed in-app

Study: AR must be developed in-app

Pokémon Go and Snapchat have been the epitome of augmented reality (AR) for the masses, though many users are unaware of the AR technology and further use cases available to…