Advanced Television

Games

China Mobile selects VisualOn for next-gen streaming

VisualOn, a streaming solutions provider that optimises the impact of the video player, and VLA VR, a pioneer of VR technology, have announced a partnership with China Mobile Communications Corporation’s subsidiary MIGU Video to transform the mobile video experience using cutting-edge technologies including the VisualOn MultiStream Sync feature, multi-angle view, augmented and virtual reality (VR), […]

September 3, 2020

Skillz to go public with merger

Skillz, a mobile games platform connecting players in fair, fun, and meaningful competition, and Flying Eagle, a publicly-traded special purpose acquisition company, have agreed to a business combination that will result in Skillz becoming a publicly-listed company. Skillz is powering tournaments for thousands of game developers around the world, expanding and leading growth in the […]

September 2, 2020

Netflix orders live-action Resident Evil series

Netflix’s has ordered a scripted, live-action series inspired by Resident Evil, Capcom’s long-running horror, video game franchise. The new Resident Evil series will tell a new story across two timelines: In the first timeline, fourteen-year-old sisters Jade and Billie Wesker are moved to New Raccoon City. A manufactured, corporate town, forced on them right as […]

August 28, 2020By Nik Roseveare

Study: Brazilians are biggest eSports cheats

Brazilian eSports competitors are most likely to cheat by using cheat codes, bots and hacks to gain an unfair advantage over opponents while playing online. The Cheating Countries study used search volume data to analyse the incidence of cheat codes, bots and hacks used in popular video game titles, and compares this to the number […]

August 27, 2020

Spotify, Riot Games eSports partnership

Spotify and Riot Games, the video game developer behind League of Legends, are joining forces for a first-of-its-kind multiyear partnership. Spotify is also now the official—and exclusive—audio -streaming partner for League of Legends global events. The partnership will also give fans original podcasts, curated playlists, and more. “Music and audio are an intrinsic part of […]

August 25, 2020

StarHub, Antstream Arcade game streaming partnership

London-based retro game streaming service Antstream Arcade has announced an exclusive partnership with StarHub, a provider of communication, entertainment and digital solutions in Singapore, to enable customers to experience gaming with zero lag on StarHub’s first-to-market 5G service. This tie-up between StarHub and Antstream Arcade is the first such partnership in the Asia Pacific region. […]

August 25, 2020

Analyst: 1.6 trillion hours spent on mobiles in H1

App Annie, a specialist in mobile data and analytics, has released its latest report which shows that consumers spent 1.6 trillion hours on their mobile devices in the first half of 2020. From gaming to streaming movies to social media to video conferencing, mobile has taken centre stage in consumers’ lives — ingraining new app […]

August 18, 2020

Australia: Home entertainment subs soar

The Covid-19 pandemic has boosted home entertainment subscription services in Australia according to research from emerging technology analyst firm Telsyte. Australians added 5.6 million new subscriptions to the end of June 2020, an increase of 18 per cent from a year ago. This growth was across streaming video on demand (SVoD), streaming music and games-related […]

August 17, 2020

VENN launches New Age Gaming TV Network with Amagi

Amagi, a global leader in cloud-based technology for broadcast TV and streaming TV, has announced that VENN has launched a sophisticated free-to-view new age gaming TV network built on Amagi’s platform. The new 24X7 live network is now available on major social media platforms including Twitch, Twitter, YouTube, Facebook, as well as its owned and […]

August 14, 2020

Forecast: AR/VR revenue $67bn by 2024

Digi-Capital’s virtual and augmented reality forecast is for global revenue to grow from over $13 billion this year to more than $67 billion by 2024. Yet today’s market is still evolving beyond its early stage of offering related point solutions to specific problems, to becoming a fully functioning ecosystem in its own right. Different parts […]

August 3, 2020