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IHS: Google Daydream to be most popular VR headset

The global installed base of VR headsets is set to reach 91 million in 2021, according to IHS Markit. Google Daydream was predicted to be the most popular VR headset by next year, overtaking Samsung Gear VR. In terms of content,

June 8, 2017

Report: OTT transforming N. American pay-TV

Evolving consumer expectations and habits, along with a significant increase in on-demand content consumption, pricing pressures driven by new OTT offerings and simplified access to pirated streaming services, are driving a major transformation in the North American pay-TV industry, according to the first wave of findings from the Pay-TV Innovation Forum 2017, a global research […]

June 8, 2017

PwC: India’s TV sector growing 11.4% annually

A Price Waterhouse Coopers (PwC) study of India’s entertainment and media sector says that TV, cinema, Internet and even newspaper sectors are all healthy. Moreover, the nation’s broadcasting sector is likely to see impressive CAGR of 11.4 per cent between 2017-2021, and helped by strong growth in the pay-TV sector. PwC forecasts that

June 8, 2017By Chris Forrester

W. European VoD market worth €6.7bn by 2020

The VoD market in Western Europe will be worth €4.25 billion this year, representing an annual growth of 16 per cent. It will continue growing at annual rate of 17 per cent, reaching €6.7 billion in 2020, according to the “Video on Demand in Europe: 2017-2020” report published by Rome-based consultancy ItMedia Consulting. Transactional VoD […]

June 7, 2017From Branislav Pekic in Rome

Spaniards spend €628 a year on pay-TV

Spaniards with a pay-TV subscription spend an average €628 per year on the service, equating to a combined yearly figure over €3 billion, according to a report from kelisto.es. Pay-TV services in Spain currently have over 5.85 million subscribers, some 11 per cent of the population, paying an average of €52.38 a month for a […]

June 7, 2017From David Del Valle in Madrid

PwC: User experience vital for competitive advantage

Burgeoning entertainment and media industry segments such as virtual reality (VR), e-sports and music streaming illustrate an intensifying focus on users and the vital role of ‘fans’ as a source of competitive advantage. According to consultancy firm PwC’s Global entertainment and media outlook 2017-2021, the consumer VR content market will grow at a compound annual […]

June 7, 2017

Playstation tops 1m VR headsets

Sony has sold more than one million units of its virtual reality (VR) headset globally as a relatively low price helps push the product into an early lead. The momentum supports the view that Sony is building

June 7, 2017

Film and TV piracy cost Italy €686m in 2016

Film and TV piracy in Italy cost the entertainment industry €686 million in 2016, according to an Ipsos study for the Federation for the Protection of Audiovisual and Multimedia Content (FAPAV). The phenomenon involves an estimated 20 million Italians, or 39 per cent of adults and 51 per cent of adolescents. The study estimates that […]

June 6, 2017From Branislav Pekic in Rome

Analyst: Netflix to reach 128m subs by 2022

Digital TV Research forecasts that Netflix will have 128 million subscribers by 2022, up by 44 per cent from 89 million at end-2016. The Netflix Forecasts report estimates that the number of international subscribers will exceed US ones by early 2018. Simon Murray, Principal Analyst at Digital TV Research, said:

June 5, 2017

DigiWorld report: The realities of digital economy market growth

DigiWorld has published its annual DigiWorld Yearbook, delivering insights on industry events, mapping out possible futures, and providing the latest figures on the many markets that will be transformed by digital technology over the coming decade. “If last year entrenched the fourth

June 5, 2017