Advanced Television

VR

Omdia: Near-Eye displays demand to grow

A report from analysts at Omdia says that Display shipments for applications featuring near-eye displays are expected to reach 25.3 million units in 2022, up 73.8 per cent year-over-year (YoY), before reaching 139 million units in 2028. The analysis comes from Omdia’s latest Near Eye Display for XR Application Report – 2022. Considering the complexity […]

July 29, 2022By Chris Forrester

Report: Economic uncertainty dampens VR, AR outlook

With the expected launch of several new augmented reality (AR) smart glasses, some before the end of 2022, alongside a year of record sales for virtual reality (VR) headsets, the next 12 months are shaping up to be a very important period for sales of immersive devices. CCS Insight’s latest forecast outlines an expectation of […]

July 7, 2022

Lickd partners with Decentraland’s Vegas City

Lickd, the platform for helping content creators legally use music, has signed an exclusive deal with metaverse district Vegas City within Decentraland, which will see it provide commercial music to Vegas City’s partners and tenants. The 2 year partnership will see Lickd supply curated playlists and genre specific radio channels into Vegas City’s music player, […]

July 5, 2022

Industry majors form Metaverse Standards Forum

The Metaverse Standards Forum brings together leading standards organisations and companies for industry-wide cooperation on interoperability standards needed to build the open metaverse. The Forum will explore where the lack of interoperability is holding back metaverse deployment and how the work of Standards Developing Organisations (SDOs) defining and evolving needed standards may be coordinated and […]

June 23, 2022

Report: E&M $2.3trn business

The global entertainment & media (E&M) industry surged ahead last year, strongly outpacing overall global economic growth, according to advisory firm PwC’s Global Entertainment & Media Outlook 2022-2026. Following a pandemic-related 2.3 per cent decline in 2020, E&M revenue rose a strong 10.4 per cent in 2021, from $2.12 trillion to $2.34 trillion (€2.24trn). With […]

June 21, 2022

Footballers lead investment in the Sports Metaverse

The Sports Metaverse, the first virtual world specifically focused on sports, has announced that former professional football players, Shaun Wright Phillips and Jordan Stewart, have purchased land in the Sports Metaverse. Wright Philips will use his land for events and to display his NFTs. “I’m really excited to be involved in the Sports Metaverse,” declared […]

June 2, 2022

UFC’s Nunes offer personal training in Metaverse

The Sports Metaverse, the virtual world specifically focused on sports, has announced a partnership with UFC icon, Amanda Nunes, to offer personal training in her metaverse gym. Nunes is a two division UFC champion and largely considered to be the greatest female MMA fighter of all time. This partnership inaugurates the launch of The Sports […]

May 12, 2022

Report: 5G to drive video enhancements

By 2027, 5G subscriptions are forecast to reach 4.4 billion globally, unleashing a massive consumer base demanding increasingly immersive experiences and wireless engagement made better by 5G. A recent report commissioned by mobile and video technology research and development company InterDigital, and written by market research firm Futuresource Consulting, examines the video innovations, emerging use […]

May 3, 2022

Survey: Metaverse concerts hold more appeal than sports

As companies look to ramp up their entertainment offerings in the metaverse, adults appear most enthused about virtually attending live concerts, ahead of going to live sporting events and shopping in the virtual reality world, according to a Morning Consult survey. The data is drawn from a survey of 4,420 US adults in March 2022. What […]

April 14, 2022

EE, BT unveil new 5G viewing experiences

EE and BT have unveiled new ways to watch or experience sports and the performing arts using the power of 5G technology which re-imagine the experience of watching and performing sports, dance, music and theatre through virtual, augmented and mixed reality applications. Using everyday devices such as smartphones, tablets and TVs, as well as the […]

March 10, 2022By Colin Mann