Advanced Television

VR

Report: Ecosystem approach and 5G will maximise AR market

A Strategy Analytics’ and Huawei’s white paper shows that key features of 5G networks including Guaranteed Bit Rates, Latency, Accurate Positioning and Mobility will impact AR. The report, titled AR Insight and Application Practice, says Edge computing and storage is also essential to deliver the full benefits of AR. David MacQueen, Executive Director of the […]

June 22, 2021

Report: Pandemic changing smart device usage

Cybersecurity and network intelligence solutions specialist CUJO AI has released its annual device intelligence report which explores Internet-connected device usage patterns and trends based on data from more than 1 billion devices in the Unites States and Canada. The report analyses device usage data ranging from January 2020 until April 2021. Changing daily habits of […]

June 4, 2021

Forecast: Gaming to generate highest digital revenue by 2026

A study from Juniper Research has found that the total market value of digital content will reach $432 billion (€353.4bn) by 2026; rising from $211 billion in 2021. This represents a growth of 105 per cent over the next 5 years. This value takes into account pay-per-download revenue, in app content spend, subscription revenue and […]

May 24, 2021

Analyst: Pandemic boosts VR take-up

The Covid-19 pandemic has prompted greater interest in virtual reality products, according to a survey from technology analysis firm CCS Insight. The company’s latest survey of people’s interest in and use of VR finds

March 25, 2021

Report: UK video games market hits £7bn in 2020

The UK market for video games reached a record £7 billion (€8.1bn) in 2020, an increase of +29.9 per cent from 2019, beating 2018’s previous record by more than a billion pounds, according to figures from The Association for UK Interactive Entertainment (Ukie). While 2020 was a difficult year for many, with impacts of the […]

March 19, 2021

Research: Pandemic drives demand for virtual studios

The demand for virtual studios has increased exponentially since March 2020, with companies and broadcasters looking to shift to a virtual production in light of ongoing restrictions, according to research from transmission and production facilities search site Videstream. Historic analysis

March 9, 2021

The Carlyle Group acquires disguise

Livingbridge, the mid-market private equity investors, has announced the sale of disguise, a global player in Extended Reality (xR) technology, to The Carlyle Group. Terms of the transaction were not disclosed. Founded in 2000, disguise is a technology platform which enables creatives and technologists to imagine, create and deliver spectacular visual experiences. The platform combines […]

March 9, 2021

Verizon Super Bowl 5G immersive experiences

At a time when large gatherings are limited, finding ways to bring people together safely, in-person and virtually, is more important than ever. Accordingly, US telco Verizon is using the power of the 5G built right to elevate the Super Bowl LV fan experience and make it accessible whether at the game or at home. […]

February 3, 2021

Consortium to produce AR app

BBC Studios, the Corporation’s commercial arm, 5G mobile network operator EE, Royal Botanic Gardens, Kew, Talesmith and Dimension Studios have unveiled The Green Planet 5G AR Consortium, led by the immersive content studio Factory 42. The Consortium will work together on an innovation project to explore and develop a ground- breaking AR experience inspired by […]

January 13, 2021By Colin Mann

Entain, Verizon Media innovation alliance

Media and technology company Verizon Media and sports-betting and gaming operator Entain have formed a global innovation alliance to develop new opportunities across interactive sports and entertainment. Entain brands include Ladbrokes, bwin, PartyPoker, and BetMGM in the United States, which is co-owned with MGM Resorts. The alliance coincides with initial findings from new research for […]

December 17, 2020