Advanced Television

gaming

Reality Gaming Group becomes Reality+

Reality+ will open new ways for brands to engage with their fans and unlock new revenue streams using Web 3.0, blockchain, NFT and metaverse technology, in addition to giving those fans more rights, power, and control over digital goods. The company already has a proven track record in the games and blockchain entertainment space as […]

June 20, 2022

Data: Entertainment app usage up 13% YoY

AppsFlyer, in partnership with Liftoff, has released the State of App Marketing for Subscription Apps, an in-depth report containing key insights that detail consumer trends and help marketers understand how subscription apps are navigating the age of digital privacy. As subscription-based apps grow year-over-year (YoY), reflecting the change in consumer behaviour, apps in multiple categories […]

June 14, 2022

House of Gaming collaborates with Team Orangutan Elite and A_S Gaming

House of Gaming,  a new-gen tech company aiming to develop esports in India through its three verticals, Indian Gaming League, Hefty Games, & GameGods announced its association with A_S Gaming who has over 17 million subscribers on YouTube & Team Orangutan Elite with their community reach of over 6.6 million, they have signed exclusively with […]

June 13, 2022

Vewd, AirConsole gaming partnership

Vewd, a provider of OTT software solutions, and AirConsole, a cloud-based video game console developed by Zurich-based startup N-Dream, have announced a strategic partnership that aims to simplify the distribution of casual gaming services in the TV market. AirConsole’s gaming system offers seamless integration with Vewd’s content offering, enabling pay-TV operators, smart TV device manufacturers, […]

May 31, 2022

NBCUniversal, Anzu in-game ad partnership

Media and technology company NBCUniversal is partnering with in-game advertising platforms Anzu.io in a move it says will further enrich its capabilities in growing entertainment areas such as gaming and esports. In addition, NBCUniversal announced it has made a small investment in the adtech start-up that, alongside its partnership with Anzu, will unlock an array […]

February 28, 2022

Research: Top 5 sectors for 5G investment

Research commissioned by technology solution provider World Wide Technology (WWT)  has uncovered the top 5 sectors for 5G investment. Cloud computing was identified as the top category for investment by 72 per cent of VCs and investors, closely followed by Smart mobility at 70 per cent. 56 per cent meanwhile selected media and entertainment, with […]

February 15, 2022

Research: Online dominates young Americans’ screen time

The annual Video Redefined study from Hub Entertainment Research, which examines how American consumers divvy up their entertainment time, highlights the impact that new sources of video-based entertainment are having on traditional TV and movie viewing. Key findings: 1) TV and movies account for less than half of all consumers’ screen-based leisure time—the lowest level […]

February 9, 2022

Research: TV, movie viewing time shrinks

According to findings from research firm Interpret, TV and movie viewing has become a smaller portion of consumers’ overall weekly entertainment time over the past two years. At the same time, the share of weekly time spent on other entertainment pursuits, particularly digital activities, has increased. The net result is an increased diversity in time […]

December 1, 2021

FIFA “bullish” on gaming, eSports

Football’s governing body FIFA has declared itself “bullish and excited” about its long-term future in gaming and eSports following a comprehensive and strategic assessment of the gaming and interactive entertainment market, and will adopt a new commercial positioning in the sectors to ensure that it is best placed to make decisions that benefit all football […]

October 18, 2021By Colin Mann