Advanced Television

VR

Forecast: VR content revenue to exceed $7bn in 2025

A report from Juniper Research has found that consumer virtual reality content will bring over $7 billion in revenue in 2025, an increase of over 160 per cent on the $3 billion it is expected to generate in 2020. The primary driver for consumer content in this space will be console gamers, which will account […]

December 1, 2020

Report: Gaming accessories market at $6bn by 2024

The gaming accessories market continues to climb, on track to achieve 21 per cent volume growth in 2020, according to a report from Futuresource Consulting. “There’s no doubt that Covid-19 has made a significant positive contribution to the gaming landscape this year,” says Morris Garrard, Research Analyst at Futuresource Consulting. “Yet consumer interest was already […]

November 19, 2020

Forecast: AR/VR to deliver strong growth through 2024

Worldwide spending on augmented reality and virtual reality (AR/VR) is forecast to accelerate out of the pandemic, growing from just over $12.0 billion in 2020 to $72.8 billion in 2024. According to the International Data Corporation (IDC) Worldwide Augmented and Virtual Reality Spending Guide, the five-year compound annual growth rate (CAGR) for AR/VR spending will […]

November 18, 2020

Report: Value in AR/VR ecosystem surpasses $2bn

The Augmented Reality (AR) and Virtual Reality (VR) market has recorded more than $2 billion (€1.69bn) in total investment so far in 2020. According to a new report from global tech market advisory firm ABI Research, more than $1.3 billion for AR and VR company funding and more than

November 13, 2020

Study: Video game industry now worth $163bn

A study from recruitment brand TechNET has highlighted changes to the global gaming sector throughout 2020. Estimates indicate that as of 2020 the video games market is now worth over

November 6, 2020

Extreme E showcases the power of virtual

This week, Extreme E showcased the power of the virtual world with its global Series Launch, which was streamed live on its website, YouTube, Facebook, Twitch and Twitter, with supporting content on all those platforms, plus Instagram, TikTok and Snapchat. The event received over 222,000 views from people including media, sponsors and fans, from the […]

October 29, 2020

NBA partners with disguise to give fans a true ‘home game’ experience

Fuse Technical Group turned to 13 disguise gx 2c media servers with Designer software and Sockpuppet control features to help deliver a home game feel for teams and fans at home, as the NBA resumed its season. The NBA has set up a “bubble” isolation zone at Walt Disney World near Orlando, Florida to enable […]

October 22, 2020

disguise brings the future of xR to London, LA and Hong Kong

disguise has launched three Extended Reality (xR) stages in its London, Los Angeles, and Hong Kong offices. The new stages provide a dedicated space for xR innovation and customer demonstrations, allowing disguise to present new workflows. The disguise team have taken this opportunity to explore and finesse xR workflows, experiment with content ideas, and support […]

October 20, 2020

Blend Media launches VR/AR marketplace

Blend Media, the immersive content provider which counts Facebook, Google, Disney and L’Oreal amongst its clients, today announced the launch of Blend Market, a new single platform that connects brands and businesses with skilled creators and creative solutions.  Blend Market is an immersive marketplace dedicated to connecting clients with a global community of thousands of skilled […]

October 7, 2020

Forecast: VR headset market expected to recover in 2021

As the world continues to deal with the pandemic, the market for virtual reality (VR) headsets is expected to decline 6.7 per cent in 2020 before returning to double-digit growth of 46.2 per cent in 2021, according to the International Data Corporation (IDC) Quarterly Augmented and Virtual Reality Headset Tracker. The market has faced a […]

September 17, 2020